view docs/man3/SDL_GLattr.3 @ 604:31d3af76488b

Date: Mon, 24 Feb 2003 16:31:25 -0500 From: Ragnvald "Despair" Maartmann-Moe IV Subject: SDL x11 video mode selection bug Hi, I've found an oddity with video mode selection. I recently added a bunch of oddball video modes to my XF86Config, to support weird resolutions xine & mplayer need if I don't want to beat my cpu up with video scaling. Since adding them, SDL started picking the biggest video mode it could find that matched the height constraint. Getting a narrow vertical strip of QuakeForge (I code for the project, so needless to say it's my favorite test) in the middle of an 800x480 screen, instead of the 640x480 I asked for annoys me tremendously. So here's a patch that tries a bit harder to get an exact match. I didn't touch the XiG section, since I can't test that, but I'd bet a similar patch would prevent similar problems there. --Ragnvald "Despair" Maartmann-Moe IV
author Sam Lantinga <slouken@libsdl.org>
date Thu, 06 Mar 2003 06:02:16 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GLattr\- SDL GL Attributes
.SH "ATTRIBUTES"
.TP 20
\fBSDL_GL_RED_SIZE\fP
Size of the framebuffer red component, in bits
.TP 20
\fBSDL_GL_GREEN_SIZE\fP
Size of the framebuffer green component, in bits
.TP 20
\fBSDL_GL_BLUE_SIZE\fP
Size of the framebuffer blue component, in bits
.TP 20
\fBSDL_GL_ALPHA_SIZE\fP
Size of the framebuffer alpha component, in bits
.TP 20
\fBSDL_GL_DOUBLEBUFFER\fP
0 or 1, enable or disable double buffering
.TP 20
\fBSDL_GL_BUFFER_SIZE\fP
Size of the framebuffer, in bits
.TP 20
\fBSDL_GL_DEPTH_SIZE\fP
Size of the depth buffer, in bits
.TP 20
\fBSDL_GL_STENCIL_SIZE\fP
Size of the stencil buffer, in bits
.TP 20
\fBSDL_GL_ACCUM_RED_SIZE\fP
Size of the accumulation buffer red component, in bits
.TP 20
\fBSDL_GL_ACCUM_GREEN_SIZE\fP
Size of the accumulation buffer green component, in bits
.TP 20
\fBSDL_GL_ACCUM_BLUE_SIZE\fP
Size of the accumulation buffer blue component, in bits
.TP 20
\fBSDL_GL_ACCUM_ALPHA_SIZE\fP
Size of the accumulation buffer alpha component, in bits
.SH "DESCRIPTION"
.PP
While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01