Mercurial > sdl-ios-xcode
view README.MacOS @ 604:31d3af76488b
Date: Mon, 24 Feb 2003 16:31:25 -0500
From: Ragnvald "Despair" Maartmann-Moe IV
Subject: SDL x11 video mode selection bug
Hi, I've found an oddity with video mode selection. I recently added a bunch of
oddball video modes to my XF86Config, to support weird resolutions xine &
mplayer need if I don't want to beat my cpu up with video scaling.
Since adding them, SDL started picking the biggest video mode it could find
that matched the height constraint. Getting a narrow vertical strip of
QuakeForge (I code for the project, so needless to say it's my favorite test)
in the middle of an 800x480 screen, instead of the 640x480 I asked for
annoys me tremendously.
So here's a patch that tries a bit harder to get an exact match. I didn't
touch the XiG section, since I can't test that, but I'd bet a similar patch
would prevent similar problems there.
--Ragnvald "Despair" Maartmann-Moe IV
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 06 Mar 2003 06:02:16 +0000 |
parents | 37e3ca9254c7 |
children |
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============================================================================== Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC ============================================================================== These instructions are for people using the Apple MPW environment: http://developer.apple.com/tools/mpw-tools/ CodeWarrior projects are available in the CWprojects directory. ============================================================================== I. Building the Simple DirectMedia Layer libraries: (This step isn't necessary if you have the SDL binary distribution) First, unpack the MPWmake.sea.hqx archive and move SDL.make into the SDL directory. Start MPW Set the current directory within MPW to the SDL toplevel directory. Build "SDL" (Type Command-B and enter "SDL" in the dialog) If everything compiles successfully, you now have the PPC libraries "SDL" and "SDLmain.o" in the 'lib' subdirectory. ============================================================================== II. Building the Simple DirectMedia Layer test programs: First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to the main SDL directory, and move the makefiles in the new test subdirectory to the SDL 'test' subdirectory. Start MPW Set the current directory within MPW to the SDL 'test' subdirectory. Build the programs that have an associated MPW makefile (file ending with .make), including "testwin", "testalpha", and "graywin". Copy the SDL library file into the test directory, and run! ============================================================================== III. Building the Simple DirectMedia Layer demo programs: Copy one of the test program Makefiles to the demo directory and modify it to match the sources in the demo. ============================================================================== IV. Enjoy! :) If you have a project you'd like me to know about, or want to ask questions, go ahead and join the SDL developer's mailing list by sending e-mail to: sdl-request@libsdl.org and put "subscribe" into the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailman/listinfo/sdl ==============================================================================