Mercurial > sdl-ios-xcode
view test/testiconv.c @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 6a4f3a32c2e6 |
children |
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#include <stdio.h> #include "SDL.h" static size_t widelen(char *data) { size_t len = 0; Uint32 *p = (Uint32 *)data; while(*p++) { ++len; } return len; } int main(int argc, char *argv[]) { const char * formats[] = { "UTF8", "UTF-8", "UTF16BE", "UTF-16BE", "UTF16LE", "UTF-16LE", "UTF32BE", "UTF-32BE", "UTF32LE", "UTF-32LE", "UCS4", "UCS-4", }; char buffer[BUFSIZ]; char *ucs4; char *test[2]; int i, index = 0; FILE *file; int errors = 0; if ( !argv[1] ) { argv[1] = "utf8.txt"; } file = fopen(argv[1], "rb"); if ( !file ) { fprintf(stderr, "Unable to open %s\n", argv[1]); return (1); } while ( fgets(buffer, sizeof(buffer), file) ) { /* Convert to UCS-4 */ size_t len; ucs4 = SDL_iconv_string("UCS-4", "UTF-8", buffer, SDL_strlen(buffer)+1); len = (widelen(ucs4)+1)*4; for ( i = 0; i < SDL_arraysize(formats); ++i ) { test[0] = SDL_iconv_string(formats[i], "UCS-4", ucs4, len); test[1] = SDL_iconv_string("UCS-4", formats[i], test[0], len); if ( !test[1] || SDL_memcmp(test[1], ucs4, len) != 0 ) { fprintf(stderr, "FAIL: %s\n", formats[i]); ++errors; } if ( test[0] ) { SDL_free(test[0]); } if ( test[1] ) { SDL_free(test[1]); } } test[0] = SDL_iconv_string("UTF-8", "UCS-4", ucs4, len); SDL_free(ucs4); fputs(test[0], stdout); SDL_free(test[0]); } return (errors ? errors + 1 : 0); }