Mercurial > sdl-ios-xcode
view test/testcursor.c @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | e7d2858670c1 |
children |
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line source
#include <stdio.h> #include <stdlib.h> #include "SDL.h" /* This is an example 16x16 cursor top left : black top right : inverted color or black bottom left: white bottom right: transparent (swap left and right for different endianness) */ Uint16 cursor_data[16]={ 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }; Uint16 cursor_mask[16]={ 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00 }; /* another test cursor: smaller than 16x16, and with an odd height */ Uint8 small_cursor_data[11] = { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 }; Uint8 small_cursor_mask[11] = { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 }; /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", ". c #ffffff", " c None", /* pixels */ "X ", "XX ", "X.X ", "X..X ", "X...X ", "X....X ", "X.....X ", "X......X ", "X.......X ", "X........X ", "X.....XXXXX ", "X..X..X ", "X.X X..X ", "XX X..X ", "X X..X ", " X..X ", " X..X ", " X..X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor *create_arrow_cursor() { int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; int hot_x, hot_y; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (arrow[4+row][col]) { case 'X': data[i] |= 0x01; mask[i] |= 0x01; break; case '.': mask[i] |= 0x01; break; case ' ': break; } } } sscanf(arrow[4+row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE; SDL_Cursor *cursor[3]; int current; /* Load the SDL library */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } screen = SDL_SetVideoMode(320,200,8,SDL_ANYFORMAT); if (screen==NULL) { fprintf(stderr, "Couldn't initialize video mode: %s\n",SDL_GetError()); return(1); } SDL_FillRect(screen, NULL, 0x664422); cursor[0] = SDL_CreateCursor((Uint8 *)cursor_data, (Uint8 *)cursor_mask, 16, 16, 8, 8); if (cursor[0]==NULL) { fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError()); SDL_Quit(); return(1); } cursor[1] = create_arrow_cursor(); if (cursor[1]==NULL) { fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",SDL_GetError()); SDL_FreeCursor(cursor[0]); SDL_Quit(); return(1); } cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask, 8, 11, 3, 5); if (cursor[2]==NULL) { fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError()); SDL_Quit(); return(1); } current = 0; SDL_SetCursor(cursor[current]); while (!quit) { SDL_Event event; while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_MOUSEBUTTONDOWN: current = (current + 1)%3; SDL_SetCursor(cursor[current]); break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { quit = SDL_TRUE; } break; case SDL_QUIT: quit = SDL_TRUE; break; } } SDL_Flip(screen); SDL_Delay(1); } SDL_FreeCursor(cursor[0]); SDL_FreeCursor(cursor[1]); SDL_FreeCursor(cursor[2]); SDL_Quit(); return(0); }