Mercurial > sdl-ios-xcode
view test/gcc-fat.sh @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 6cb18cf1777e |
children |
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#!/bin/sh # # Build Universal binaries on Mac OS X, thanks Ryan! # # Usage: ./configure CC="sh gcc-fat.sh" && make && rm -rf ppc x86 # Locate Xcode SDK path SDK_PATH=/Developer/SDKs if [ ! -d $SDK_PATH ]; then echo "Couldn't find SDK path" exit 1 fi if [ -d "$SDK_PATH/MacOSX10.2.8.sdk" ]; then # PowerPC compiler flags (10.2 runtime compatibility) GCC_COMPILE_PPC="gcc-3.3 -arch ppc \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1020 \ -nostdinc \ -F$SDK_PATH/MacOSX10.2.8.sdk/System/Library/Frameworks \ -I$SDK_PATH/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \ -isystem $SDK_PATH/MacOSX10.2.8.sdk/usr/include" GCC_LINK_PPC="\ -L$SDK_PATH/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \ -F$SDK_PATH/MacOSX10.2.8.sdk/System/Library/Frameworks \ -Wl,-syslibroot,$SDK_PATH/MacOSX10.2.8.sdk" else # 10.2 or 10.3 SDK # PowerPC compiler flags (10.3 runtime compatibility) GCC_COMPILE_PPC="gcc-4.0 -arch ppc -mmacosx-version-min=10.3 \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1030 \ -nostdinc \ -F$SDK_PATH/MacOSX10.3.9.sdk/System/Library/Frameworks \ -I$SDK_PATH/MacOSX10.3.9.sdk/usr/lib/gcc/powerpc-apple-darwin9/4.0.1/include \ -isystem $SDK_PATH/MacOSX10.3.9.sdk/usr/include" GCC_LINK_PPC="\ -L$SDK_PATH/MacOSX10.3.9.sdk/usr/lib/gcc/powerpc-apple-darwin9/4.0.1 \ -F$SDK_PATH/MacOSX10.3.9.sdk/System/Library/Frameworks \ -Wl,-syslibroot,$SDK_PATH/MacOSX10.3.9.sdk" fi # 10.2 or 10.3 SDK # Intel compiler flags (10.4 runtime compatibility) GCC_COMPILE_X86="gcc-4.0 -arch i386 -mmacosx-version-min=10.4 \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1040 \ -nostdinc \ -F$SDK_PATH/MacOSX10.4u.sdk/System/Library/Frameworks \ -I$SDK_PATH/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin9/4.0.1/include \ -isystem $SDK_PATH/MacOSX10.4u.sdk/usr/include" GCC_LINK_X86="\ -L$SDK_PATH/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin9/4.0.1 \ -Wl,-syslibroot,$SDK_PATH/MacOSX10.4u.sdk" # Output both PowerPC and Intel object files args="$*" compile=yes link=yes while test x$1 != x; do case $1 in --version) exec gcc $1;; -v) exec gcc $1;; -V) exec gcc $1;; -print-prog-name=*) exec gcc $1;; -print-search-dirs) exec gcc $1;; -E) GCC_COMPILE_PPC="$GCC_COMPILE_PPC -E" GCC_COMPILE_X86="$GCC_COMPILE_X86 -E" compile=no; link=no;; -c) link=no;; -o) output=$2;; *.c|*.cc|*.cpp|*.S) source=$1;; esac shift done if test x$link = xyes; then GCC_COMPILE_PPC="$GCC_COMPILE_PPC $GCC_LINK_PPC" GCC_COMPILE_X86="$GCC_COMPILE_X86 $GCC_LINK_X86" fi if test x"$output" = x; then if test x$link = xyes; then output=a.out elif test x$compile = xyes; then output=`echo $source | sed -e 's|.*/||' -e 's|\(.*\)\.[^\.]*|\1|'`.o fi fi if test x"$output" != x; then dir=ppc/`dirname $output` if test -d $dir; then : else mkdir -p $dir fi fi set -- $args while test x$1 != x; do if test -f "ppc/$1" && test "$1" != "$output"; then ppc_args="$ppc_args ppc/$1" else ppc_args="$ppc_args $1" fi shift done $GCC_COMPILE_PPC $ppc_args || exit $? if test x"$output" != x; then cp $output ppc/$output fi if test x"$output" != x; then dir=x86/`dirname $output` if test -d $dir; then : else mkdir -p $dir fi fi set -- $args while test x$1 != x; do if test -f "x86/$1" && test "$1" != "$output"; then x86_args="$x86_args x86/$1" else x86_args="$x86_args $1" fi shift done $GCC_COMPILE_X86 $x86_args || exit $? if test x"$output" != x; then cp $output x86/$output fi if test x"$output" != x; then lipo -create -o $output ppc/$output x86/$output fi