Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_sysmouse.c @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 4aac8563c296 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "../SDL_cursor_c.h" #include "SDL_sysmouse_c.h" #include "SDL_lowvideo.h" #ifdef _WIN32_WCE #define USE_STATIC_CURSOR #endif HCURSOR SDL_hcursor = NULL; /* Exported for SDL_eventloop.c */ /* The implementation dependent data for the window manager cursor */ /* For some reason when creating a windows cursor, the ands and xors memory is not copied, so we need to keep track of it and free it when we are done with the cursor. If we free the memory prematurely, the app crashes. :-} */ struct WMcursor { HCURSOR curs; #ifndef USE_STATIC_CURSOR Uint8 *ands; Uint8 *xors; #endif }; /* Convert bits to padded bytes */ #define PAD_BITS(bits) ((bits+7)/8) #ifdef CURSOR_DEBUG static void PrintBITMAP(FILE *out, char *bits, int w, int h) { int i; unsigned char ch; while ( h-- > 0 ) { for ( i=0; i<w; ++i ) { if ( (i%8) == 0 ) ch = *bits++; if ( ch&0x80 ) fprintf(out, "X"); else fprintf(out, " "); ch <<= 1; } fprintf(out, "\n"); } } #endif #ifndef USE_STATIC_CURSOR /* Local functions to convert the SDL cursor mask into Windows format */ static void memnot(Uint8 *dst, Uint8 *src, int len) { while ( len-- > 0 ) *dst++ = ~*src++; } static void memxor(Uint8 *dst, Uint8 *src1, Uint8 *src2, int len) { while ( len-- > 0 ) *dst++ = (*src1++)^(*src2++); } #endif /* !USE_STATIC_CURSOR */ void WIN_FreeWMCursor(_THIS, WMcursor *cursor) { #ifndef USE_STATIC_CURSOR if ( cursor->curs == GetCursor() ) SetCursor(NULL); if ( cursor->curs != NULL ) DestroyCursor(cursor->curs); if ( cursor->ands != NULL ) SDL_free(cursor->ands); if ( cursor->xors != NULL ) SDL_free(cursor->xors); #endif /* !USE_STATIC_CURSOR */ SDL_free(cursor); } WMcursor *WIN_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { #ifdef USE_STATIC_CURSOR WMcursor *cursor; /* Allocate the cursor */ cursor = (WMcursor *)SDL_malloc(sizeof(*cursor)); if ( cursor ) { cursor->curs = LoadCursor(NULL, IDC_ARROW); } return(cursor); #else WMcursor *cursor; int allowed_x; int allowed_y; int run, pad, i; Uint8 *aptr, *xptr; /* Check to make sure the cursor size is okay */ allowed_x = GetSystemMetrics(SM_CXCURSOR); allowed_y = GetSystemMetrics(SM_CYCURSOR); if ( (w > allowed_x) || (h > allowed_y) ) { SDL_SetError("Only cursors of dimension (%dx%d) are allowed", allowed_x, allowed_y); return(NULL); } /* Allocate the cursor */ cursor = (WMcursor *)SDL_malloc(sizeof(*cursor)); if ( cursor == NULL ) { SDL_SetError("Out of memory"); return(NULL); } cursor->curs = NULL; cursor->ands = NULL; cursor->xors = NULL; /* Pad out to the normal cursor size */ run = PAD_BITS(w); pad = PAD_BITS(allowed_x)-run; aptr = cursor->ands = (Uint8 *)SDL_malloc((run+pad)*allowed_y); xptr = cursor->xors = (Uint8 *)SDL_malloc((run+pad)*allowed_y); if ( (aptr == NULL) || (xptr == NULL) ) { WIN_FreeWMCursor(NULL, cursor); SDL_OutOfMemory(); return(NULL); } for ( i=0; i<h; ++i ) { memxor(xptr, data, mask, run); xptr += run; data += run; memnot(aptr, mask, run); mask += run; aptr += run; SDL_memset(xptr, 0, pad); xptr += pad; SDL_memset(aptr, ~0, pad); aptr += pad; } pad += run; for ( ; i<allowed_y; ++i ) { SDL_memset(xptr, 0, pad); xptr += pad; SDL_memset(aptr, ~0, pad); aptr += pad; } /* Create the cursor */ cursor->curs = CreateCursor( (HINSTANCE)GetWindowLongPtr(SDL_Window, GWLP_HINSTANCE), hot_x, hot_y, allowed_x, allowed_y, cursor->ands, cursor->xors); if ( cursor->curs == NULL ) { WIN_FreeWMCursor(NULL, cursor); SDL_SetError("Windows couldn't create the requested cursor"); return(NULL); } return(cursor); #endif /* USE_STATIC_CURSOR */ } int WIN_ShowWMCursor(_THIS, WMcursor *cursor) { POINT mouse_pos; /* The fullscreen cursor must be done in software with DirectInput */ if ( !this->screen || DDRAW_FULLSCREEN() ) { return(0); } /* Set the window cursor to our cursor, if applicable */ if ( cursor != NULL ) { SDL_hcursor = cursor->curs; } else { SDL_hcursor = NULL; } GetCursorPos(&mouse_pos); if ( PtInRect(&SDL_bounds, mouse_pos) ) { SetCursor(SDL_hcursor); } return(1); } void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { if ( DDRAW_FULLSCREEN() ) { SDL_PrivateMouseMotion(0, 0, x, y); } else if ( mouse_relative) { /* RJR: March 28, 2000 leave physical cursor at center of screen if mouse hidden and grabbed */ SDL_PrivateMouseMotion(0, 0, x, y); } else { POINT pt; pt.x = x; pt.y = y; ClientToScreen(SDL_Window, &pt); SetCursorPos(pt.x, pt.y); } } /* Update the current mouse state and position */ void WIN_UpdateMouse(_THIS) { RECT rect; POINT pt; if ( ! DDRAW_FULLSCREEN() ) { GetClientRect(SDL_Window, &rect); GetCursorPos(&pt); MapWindowPoints(NULL, SDL_Window, &pt, 1); if (PtInRect(&rect, pt) && (WindowFromPoint(pt) == SDL_Window)){ SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y); } else { SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } } } /* Check to see if we need to enter or leave mouse relative mode */ void WIN_CheckMouseMode(_THIS) { #ifndef _WIN32_WCE /* If the mouse is hidden and input is grabbed, we use relative mode */ if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF) ) { mouse_relative = 1; } else { mouse_relative = 0; } #else mouse_relative = 0; #endif }