Mercurial > sdl-ios-xcode
view src/video/quartz/SDL_QuartzKeys.h @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 4fd12011d8d6 |
children | a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2003 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* These are the Macintosh key scancode constants -- from Inside Macintosh */ #define QZ_ESCAPE 0x35 #define QZ_F1 0x7A #define QZ_F2 0x78 #define QZ_F3 0x63 #define QZ_F4 0x76 #define QZ_F5 0x60 #define QZ_F6 0x61 #define QZ_F7 0x62 #define QZ_F8 0x64 #define QZ_F9 0x65 #define QZ_F10 0x6D #define QZ_F11 0x67 #define QZ_F12 0x6F #define QZ_F13 0x69 #define QZ_F14 0x6B #define QZ_F15 0x71 /* #define QZ_PRINT 0x69 #define QZ_SCROLLOCK 0x6B #define QZ_PAUSE 0x71 */ #define QZ_POWER 0x7F #define QZ_BACKQUOTE 0x32 #define QZ_1 0x12 #define QZ_2 0x13 #define QZ_3 0x14 #define QZ_4 0x15 #define QZ_5 0x17 #define QZ_6 0x16 #define QZ_7 0x1A #define QZ_8 0x1C #define QZ_9 0x19 #define QZ_0 0x1D #define QZ_MINUS 0x1B #define QZ_EQUALS 0x18 #define QZ_BACKSPACE 0x33 #define QZ_INSERT 0x72 #define QZ_HOME 0x73 #define QZ_PAGEUP 0x74 #define QZ_NUMLOCK 0x47 #define QZ_KP_EQUALS 0x51 #define QZ_KP_DIVIDE 0x4B #define QZ_KP_MULTIPLY 0x43 #define QZ_TAB 0x30 #define QZ_q 0x0C #define QZ_w 0x0D #define QZ_e 0x0E #define QZ_r 0x0F #define QZ_t 0x11 #define QZ_y 0x10 #define QZ_u 0x20 #define QZ_i 0x22 #define QZ_o 0x1F #define QZ_p 0x23 #define QZ_LEFTBRACKET 0x21 #define QZ_RIGHTBRACKET 0x1E #define QZ_BACKSLASH 0x2A #define QZ_DELETE 0x75 #define QZ_END 0x77 #define QZ_PAGEDOWN 0x79 #define QZ_KP7 0x59 #define QZ_KP8 0x5B #define QZ_KP9 0x5C #define QZ_KP_MINUS 0x4E #define QZ_CAPSLOCK 0x39 #define QZ_a 0x00 #define QZ_s 0x01 #define QZ_d 0x02 #define QZ_f 0x03 #define QZ_g 0x05 #define QZ_h 0x04 #define QZ_j 0x26 #define QZ_k 0x28 #define QZ_l 0x25 #define QZ_SEMICOLON 0x29 #define QZ_QUOTE 0x27 #define QZ_RETURN 0x24 #define QZ_KP4 0x56 #define QZ_KP5 0x57 #define QZ_KP6 0x58 #define QZ_KP_PLUS 0x45 #define QZ_LSHIFT 0x38 #define QZ_z 0x06 #define QZ_x 0x07 #define QZ_c 0x08 #define QZ_v 0x09 #define QZ_b 0x0B #define QZ_n 0x2D #define QZ_m 0x2E #define QZ_COMMA 0x2B #define QZ_PERIOD 0x2F #define QZ_SLASH 0x2C #if 1 /* Panther now defines right side keys */ #define QZ_RSHIFT 0x3C #endif #define QZ_UP 0x7E #define QZ_KP1 0x53 #define QZ_KP2 0x54 #define QZ_KP3 0x55 #define QZ_KP_ENTER 0x4C #define QZ_LCTRL 0x3B #define QZ_LALT 0x3A #define QZ_LMETA 0x37 #define QZ_SPACE 0x31 #if 1 /* Panther now defines right side keys */ #define QZ_RMETA 0x36 #define QZ_RALT 0x3D #define QZ_RCTRL 0x3E #endif #define QZ_LEFT 0x7B #define QZ_DOWN 0x7D #define QZ_RIGHT 0x7C #define QZ_KP0 0x52 #define QZ_KP_PERIOD 0x41 /* Wierd, these keys are on my iBook under Mac OS X */ #define QZ_IBOOK_ENTER 0x34 #define QZ_IBOOK_LEFT 0x3B #define QZ_IBOOK_RIGHT 0x3C #define QZ_IBOOK_DOWN 0x3D #define QZ_IBOOK_UP 0x3E