view src/video/quartz/SDL_QuartzKeys.h @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents 4fd12011d8d6
children a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2003  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* These are the Macintosh key scancode constants -- from Inside Macintosh */

#define QZ_ESCAPE		0x35
#define QZ_F1			0x7A
#define QZ_F2			0x78
#define QZ_F3			0x63
#define QZ_F4			0x76
#define QZ_F5			0x60
#define QZ_F6			0x61
#define QZ_F7			0x62
#define QZ_F8			0x64
#define QZ_F9			0x65
#define QZ_F10			0x6D
#define QZ_F11			0x67
#define QZ_F12			0x6F
#define QZ_F13			0x69
#define QZ_F14			0x6B
#define QZ_F15			0x71
/*
#define QZ_PRINT		0x69
#define QZ_SCROLLOCK    0x6B
#define QZ_PAUSE		0x71
*/
#define QZ_POWER		0x7F
#define QZ_BACKQUOTE	0x32
#define QZ_1			0x12
#define QZ_2			0x13
#define QZ_3			0x14
#define QZ_4			0x15
#define QZ_5			0x17
#define QZ_6			0x16
#define QZ_7			0x1A
#define QZ_8			0x1C
#define QZ_9			0x19
#define QZ_0			0x1D
#define QZ_MINUS		0x1B
#define QZ_EQUALS		0x18
#define QZ_BACKSPACE	0x33
#define QZ_INSERT		0x72
#define QZ_HOME			0x73
#define QZ_PAGEUP		0x74
#define QZ_NUMLOCK		0x47
#define QZ_KP_EQUALS	0x51
#define QZ_KP_DIVIDE	0x4B
#define QZ_KP_MULTIPLY	0x43
#define QZ_TAB			0x30
#define QZ_q			0x0C
#define QZ_w			0x0D
#define QZ_e			0x0E
#define QZ_r			0x0F
#define QZ_t			0x11
#define QZ_y			0x10
#define QZ_u			0x20
#define QZ_i			0x22
#define QZ_o			0x1F
#define QZ_p			0x23
#define QZ_LEFTBRACKET	0x21
#define QZ_RIGHTBRACKET	0x1E
#define QZ_BACKSLASH	0x2A
#define QZ_DELETE		0x75
#define QZ_END			0x77
#define QZ_PAGEDOWN		0x79
#define QZ_KP7			0x59
#define QZ_KP8			0x5B
#define QZ_KP9			0x5C
#define QZ_KP_MINUS		0x4E
#define QZ_CAPSLOCK		0x39
#define QZ_a			0x00
#define QZ_s			0x01
#define QZ_d			0x02
#define QZ_f			0x03
#define QZ_g			0x05
#define QZ_h			0x04
#define QZ_j			0x26
#define QZ_k			0x28
#define QZ_l			0x25
#define QZ_SEMICOLON	0x29
#define QZ_QUOTE		0x27
#define QZ_RETURN		0x24
#define QZ_KP4			0x56
#define QZ_KP5			0x57
#define QZ_KP6			0x58
#define QZ_KP_PLUS		0x45
#define QZ_LSHIFT		0x38
#define QZ_z			0x06
#define QZ_x			0x07
#define QZ_c			0x08
#define QZ_v			0x09
#define QZ_b			0x0B
#define QZ_n			0x2D
#define QZ_m			0x2E
#define QZ_COMMA		0x2B
#define QZ_PERIOD		0x2F
#define QZ_SLASH		0x2C
#if 1	/* Panther now defines right side keys */
#define QZ_RSHIFT		0x3C
#endif
#define QZ_UP			0x7E
#define QZ_KP1			0x53
#define QZ_KP2			0x54
#define QZ_KP3			0x55
#define QZ_KP_ENTER		0x4C
#define QZ_LCTRL		0x3B
#define QZ_LALT			0x3A
#define QZ_LMETA		0x37
#define QZ_SPACE		0x31
#if 1	/* Panther now defines right side keys */
#define QZ_RMETA		0x36
#define QZ_RALT			0x3D
#define QZ_RCTRL		0x3E
#endif
#define QZ_LEFT			0x7B
#define QZ_DOWN			0x7D
#define QZ_RIGHT		0x7C
#define QZ_KP0			0x52
#define QZ_KP_PERIOD	0x41

/* Wierd, these keys are on my iBook under Mac OS X */
#define QZ_IBOOK_ENTER		0x34
#define QZ_IBOOK_LEFT		0x3B
#define QZ_IBOOK_RIGHT		0x3C
#define QZ_IBOOK_DOWN		0x3D
#define QZ_IBOOK_UP			0x3E