Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gskeys.h @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | f590dd383b5d |
children | 782fd950bd46 |
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/* Scancodes for the Linux framebuffer console - Taken with thanks from SVGAlib 1.4.0 */ #define SCANCODE_ESCAPE 1 #define SCANCODE_1 2 #define SCANCODE_2 3 #define SCANCODE_3 4 #define SCANCODE_4 5 #define SCANCODE_5 6 #define SCANCODE_6 7 #define SCANCODE_7 8 #define SCANCODE_8 9 #define SCANCODE_9 10 #define SCANCODE_0 11 #define SCANCODE_MINUS 12 #define SCANCODE_EQUAL 13 #define SCANCODE_BACKSPACE 14 #define SCANCODE_TAB 15 #define SCANCODE_Q 16 #define SCANCODE_W 17 #define SCANCODE_E 18 #define SCANCODE_R 19 #define SCANCODE_T 20 #define SCANCODE_Y 21 #define SCANCODE_U 22 #define SCANCODE_I 23 #define SCANCODE_O 24 #define SCANCODE_P 25 #define SCANCODE_BRACKET_LEFT 26 #define SCANCODE_BRACKET_RIGHT 27 #define SCANCODE_ENTER 28 #define SCANCODE_LEFTCONTROL 29 #define SCANCODE_A 30 #define SCANCODE_S 31 #define SCANCODE_D 32 #define SCANCODE_F 33 #define SCANCODE_G 34 #define SCANCODE_H 35 #define SCANCODE_J 36 #define SCANCODE_K 37 #define SCANCODE_L 38 #define SCANCODE_SEMICOLON 39 #define SCANCODE_APOSTROPHE 40 #define SCANCODE_GRAVE 41 #define SCANCODE_LEFTSHIFT 42 #define SCANCODE_BACKSLASH 43 #define SCANCODE_Z 44 #define SCANCODE_X 45 #define SCANCODE_C 46 #define SCANCODE_V 47 #define SCANCODE_B 48 #define SCANCODE_N 49 #define SCANCODE_M 50 #define SCANCODE_COMMA 51 #define SCANCODE_PERIOD 52 #define SCANCODE_SLASH 53 #define SCANCODE_RIGHTSHIFT 54 #define SCANCODE_KEYPADMULTIPLY 55 #define SCANCODE_LEFTALT 56 #define SCANCODE_SPACE 57 #define SCANCODE_CAPSLOCK 58 #define SCANCODE_F1 59 #define SCANCODE_F2 60 #define SCANCODE_F3 61 #define SCANCODE_F4 62 #define SCANCODE_F5 63 #define SCANCODE_F6 64 #define SCANCODE_F7 65 #define SCANCODE_F8 66 #define SCANCODE_F9 67 #define SCANCODE_F10 68 #define SCANCODE_NUMLOCK 69 #define SCANCODE_SCROLLLOCK 70 #define SCANCODE_KEYPAD7 71 #define SCANCODE_CURSORUPLEFT 71 #define SCANCODE_KEYPAD8 72 #define SCANCODE_CURSORUP 72 #define SCANCODE_KEYPAD9 73 #define SCANCODE_CURSORUPRIGHT 73 #define SCANCODE_KEYPADMINUS 74 #define SCANCODE_KEYPAD4 75 #define SCANCODE_CURSORLEFT 75 #define SCANCODE_KEYPAD5 76 #define SCANCODE_KEYPAD6 77 #define SCANCODE_CURSORRIGHT 77 #define SCANCODE_KEYPADPLUS 78 #define SCANCODE_KEYPAD1 79 #define SCANCODE_CURSORDOWNLEFT 79 #define SCANCODE_KEYPAD2 80 #define SCANCODE_CURSORDOWN 80 #define SCANCODE_KEYPAD3 81 #define SCANCODE_CURSORDOWNRIGHT 81 #define SCANCODE_KEYPAD0 82 #define SCANCODE_KEYPADPERIOD 83 #define SCANCODE_LESS 86 #define SCANCODE_F11 87 #define SCANCODE_F12 88 #define SCANCODE_KEYPADENTER 96 #define SCANCODE_RIGHTCONTROL 97 #define SCANCODE_CONTROL 97 #define SCANCODE_KEYPADDIVIDE 98 #define SCANCODE_PRINTSCREEN 99 #define SCANCODE_RIGHTALT 100 #define SCANCODE_BREAK 101 /* Beware: is 119 */ #define SCANCODE_BREAK_ALTERNATIVE 119 /* on some keyboards! */ #define SCANCODE_HOME 102 #define SCANCODE_CURSORBLOCKUP 103 /* Cursor key block */ #define SCANCODE_PAGEUP 104 #define SCANCODE_CURSORBLOCKLEFT 105 /* Cursor key block */ #define SCANCODE_CURSORBLOCKRIGHT 106 /* Cursor key block */ #define SCANCODE_END 107 #define SCANCODE_CURSORBLOCKDOWN 108 /* Cursor key block */ #define SCANCODE_PAGEDOWN 109 #define SCANCODE_INSERT 110 #define SCANCODE_REMOVE 111 #define SCANCODE_RIGHTWIN 126 #define SCANCODE_LEFTWIN 125