view src/video/photon/SDL_ph_video.h @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents 141528317f4f
children 782fd950bd46 a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef __SDL_PH_VIDEO_H__
#define __SDL_PH_VIDEO_H__

#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"

#include <sys/neutrino.h>

#include <Ph.h>
#include <Pt.h>
#include <photon/Pg.h>
#include <photon/PdDirect.h>

#if SDL_VIDEO_OPENGL
    #if (_NTO_VERSION < 630)
        #include <photon/PdGL.h>
    #else
        #include <GL/qnxgl.h>
        #include <GL/GLPh.h>
    #endif /* 6.3.0 */
#endif /* SDL_VIDEO_OPENGL */

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice* this

#define PH_OGL_MAX_ATTRIBS 32

#define SDLPH_PAL_NONE    0x00000000L
#define SDLPH_PAL_EMULATE 0x00000001L
#define SDLPH_PAL_SYSTEM  0x00000002L

typedef struct
{
    unsigned char* Y;
    unsigned char* V;
    unsigned char* U;
} FRAMEDATA;

/* Mask values for SDL_ReallocFormat() */
struct ColourMasks
{
    Uint32 red;
    Uint32 green;
    Uint32 blue;
    Uint32 alpha;
    Uint32 bpp;
};

/* Private display data */
struct SDL_PrivateVideoData
{
    PgDisplaySettings_t mode_settings;	
    PtWidget_t *Window;                  /* used to handle input events */
    PhImage_t *image;	                 /* used to display image       */
#if SDL_VIDEO_OPENGL
    #if (_NTO_VERSION < 630)
        PdOpenGLContext_t* OGLContext;   /* OpenGL context              */
        void* OGLBuffers;                /* OpenGL buffers (unused)     */
    #else
        qnxglc_t* OGLContext;            /* OpenGL context for the 6.3  */
        qnxgl_bufs_t* OGLBuffers;        /* OpenGL buffers for the 6.3  */
    #endif /* 630 */

    Uint32 OGLFlags;                     /* OpenGL flags                */
    Uint32 OGLBPP;                       /* OpenGL bpp                  */
#endif /* SDL_VIDEO_OPENGL */
    PgColor_t savedpal[_Pg_MAX_PALETTE];
    PgColor_t syspalph[_Pg_MAX_PALETTE];

    struct
    {
        PdDirectContext_t*    direct_context;
        PdOffscreenContext_t* offscreen_context;
        PdOffscreenContext_t* offscreen_backcontext;
        PhDrawContext_t*      oldDC;
        uint8_t*              dc_ptr;
        unsigned char*        CurrentFrameData;
        unsigned char*        FrameData0;
        unsigned char*        FrameData1;
        Uint32                current;
        Uint32                flags;
    } ocimage;

    PgHWCaps_t graphics_card_caps;  /* Graphics card caps at the moment of start   */
    PgVideoModeInfo_t desktop_mode; /* Current desktop video mode information      */
    int old_video_mode;             /* Stored mode before fullscreen switch        */
    int old_refresh_rate;           /* Stored refresh rate befor fullscreen switch */

    int mouse_relative;
    WMcursor* BlankCursor;
    uint32_t videomode_emulatemode;

    Uint32 visualbpp;	            /* current visual bpp                          */
    Uint32 desktopbpp;              /* bpp of desktop at the moment of start       */
    Uint32 desktoppal;              /* palette mode emulation or system            */

    int currently_fullscreen;
    int currently_hided;            /* 1 - window hided (minimazed), 0 - normal    */
    int currently_maximized;        /* 1 - window hided (minimazed), 0 - normal    */

    PhEvent_t* event;
    SDL_Overlay* overlay;
};

#define mode_settings         (this->hidden->mode_settings)
#define window	              (this->hidden->Window)
#define SDL_Image             (this->hidden->image)
#define OCImage               (this->hidden->ocimage)
#define old_video_mode        (this->hidden->old_video_mode)
#define old_refresh_rate      (this->hidden->old_refresh_rate)
#define graphics_card_caps    (this->hidden->graphics_card_caps)
#define desktopbpp            (this->hidden->desktopbpp)
#define visualbpp             (this->hidden->visualbpp)
#define desktoppal            (this->hidden->desktoppal)
#define savedpal              (this->hidden->savedpal)
#define syspalph              (this->hidden->syspalph)
#define currently_fullscreen  (this->hidden->currently_fullscreen)
#define currently_hided       (this->hidden->currently_hided)
#define currently_maximized   (this->hidden->currently_maximized)
#define phevent               (this->hidden->event)
#define current_overlay       (this->hidden->overlay)
#define desktop_mode          (this->hidden->desktop_mode)
#define mouse_relative        (this->hidden->mouse_relative)
#define SDL_BlankCursor       (this->hidden->BlankCursor)
#define videomode_emulatemode (this->hidden->videomode_emulatemode)

#if SDL_VIDEO_OPENGL
     #define oglctx               (this->hidden->OGLContext)
     #define oglbuffers           (this->hidden->OGLBuffers)
     #define oglflags             (this->hidden->OGLFlags)
     #define oglbpp               (this->hidden->OGLBPP)
#endif /* SDL_VIDEO_OPENGL */

#endif /* __SDL_PH_VIDEO_H__ */