view src/video/photon/SDL_ph_mouse.c @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents d910939febfa
children e49147870aac c121d94672cb a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
#include "SDL_ph_mouse_c.h"

struct WMcursor
{
    PhCursorDef_t *ph_cursor ;
};

void ph_FreeWMCursor(_THIS, WMcursor *cursor)
{
    if (window != NULL)
    {
        SDL_Lock_EventThread();

        if (PtSetResource(window, Pt_ARG_CURSOR_TYPE, Ph_CURSOR_INHERIT, 0) < 0)
        {
            /* TODO: output error msg */
        }

        SDL_Unlock_EventThread();
    }	

    SDL_free(cursor);
}

WMcursor *ph_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
    WMcursor* cursor;
    int clen, i;
    unsigned char bit, databit, maskbit;

    /* Allocate and initialize the cursor memory */
    if ((cursor = (WMcursor*)SDL_malloc(sizeof(WMcursor))) == NULL)
    {
        SDL_OutOfMemory();
        return(NULL);
    }
    SDL_memset(cursor,0,sizeof(WMcursor));

    cursor->ph_cursor = (PhCursorDef_t *) SDL_malloc(sizeof(PhCursorDef_t) + 32*4*2);

    if (cursor->ph_cursor == NULL)
    {
        SDL_SetError("ph_CreateWMCursor(): cursor malloc failed !\n");
        return NULL;
    }

    SDL_memset(cursor->ph_cursor,0,(sizeof(PhCursorDef_t) + 32*4*2));

    cursor->ph_cursor->hdr.type =Ph_RDATA_CURSOR;   
    cursor->ph_cursor->size1.x = (short)w;
    cursor->ph_cursor->size1.y = (short)h;
    cursor->ph_cursor->offset1.x = (short)hot_x;
    cursor->ph_cursor->offset1.y = (short)hot_y;
    cursor->ph_cursor->bytesperline1 = (char)w/8;
    cursor->ph_cursor->color1 = Pg_WHITE;
    cursor->ph_cursor->size2.x = (short)w;
    cursor->ph_cursor->size2.y = (short)h;
    cursor->ph_cursor->offset2.x = (short)hot_x;
    cursor->ph_cursor->offset2.y = (short)hot_y;
    cursor->ph_cursor->bytesperline2 = (char)w/8;
    cursor->ph_cursor->color2 = Pg_BLACK;

    clen = (w/8)*h;

    /* Copy the mask and the data to different bitmap planes */
    for (i=0; i<clen; ++i)
    {
        for (bit = 0; bit < 8; bit++)
        {
            databit = data[i] & (1 << bit);
            maskbit = mask[i] & (1 << bit);

            cursor->ph_cursor->images[i] |= (databit == 0) ? maskbit : 0;
            /* If the databit != 0, treat it as a black pixel and
             * ignore the maskbit (can't do an inverted color) */
            cursor->ph_cursor->images[i+clen] |= databit;
        }
    }

    /* #bytes following the hdr struct */
    cursor->ph_cursor->hdr.len =sizeof(PhCursorDef_t) + clen*2 - sizeof(PhRegionDataHdr_t); 

    return (cursor);
}

PhCursorDef_t ph_GetWMPhCursor(WMcursor *cursor)
{
    return (*cursor->ph_cursor);
}

int ph_ShowWMCursor(_THIS, WMcursor* cursor)
{
    PtArg_t args[3];
    int nargs = 0;

    /* Don't do anything if the display is gone */
    if (window == NULL)
    {
        return (0);
    }

    /* looks like photon can't draw mouse cursor in direct mode */
    if ((this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
    {
         /* disable the fake mouse in the fullscreen OpenGL mode */
         if ((this->screen->flags & SDL_OPENGL) == SDL_OPENGL)
         {
             cursor=NULL;
         }
         else
         {
             return (0);
         }
    }

    /* Set the photon cursor, or blank if cursor is NULL */
    if (cursor!=NULL)
    {
        PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_BITMAP, 0);
        /* Could set next to any PgColor_t value */
        PtSetArg(&args[1], Pt_ARG_CURSOR_COLOR, Ph_CURSOR_DEFAULT_COLOR , 0);
        PtSetArg(&args[2], Pt_ARG_BITMAP_CURSOR, cursor->ph_cursor, (cursor->ph_cursor->hdr.len + sizeof(PhRegionDataHdr_t)));
        nargs = 3;
    }
    else /* Ph_CURSOR_NONE */
    {
        PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_NONE, 0);
        nargs = 1;
    }

    SDL_Lock_EventThread();

    if (PtSetResources(window, nargs, args) < 0 )
    {
        return (0);
    }	

    SDL_Unlock_EventThread();

    return (1);
}


void ph_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
    short abs_x, abs_y;

    SDL_Lock_EventThread();
    PtGetAbsPosition( window, &abs_x, &abs_y );
    PhMoveCursorAbs( PhInputGroup(NULL), x + abs_x, y + abs_y );
    SDL_Unlock_EventThread();
}


void ph_CheckMouseMode(_THIS)
{
    /* If the mouse is hidden and input is grabbed, we use relative mode */
    if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF))
    {
        mouse_relative = 1;
    }
    else
    {
        mouse_relative = 0;
    }
}


void ph_UpdateMouse(_THIS)
{
    PhCursorInfo_t phcursor;
    short abs_x;
    short abs_y;

    /* Lock the event thread, in multi-threading environments */
    SDL_Lock_EventThread();

    /* synchronizing photon mouse cursor position and SDL mouse position, if cursor appears over window. */
    PtGetAbsPosition(window, &abs_x, &abs_y);
    PhQueryCursor(PhInputGroup(NULL), &phcursor);
    if (((phcursor.pos.x >= abs_x) && (phcursor.pos.x <= abs_x + this->screen->w)) &&
        ((phcursor.pos.y >= abs_y) && (phcursor.pos.y <= abs_y + this->screen->h)))
    {
        SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
        SDL_PrivateMouseMotion(0, 0, phcursor.pos.x-abs_x, phcursor.pos.y-abs_y);
    }
    else
    {
        SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
    }

    /* Unlock the event thread, in multi-threading environments */
    SDL_Unlock_EventThread();
}