view src/video/gem/SDL_gemmouse.c @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents 0b4ebec67cad
children a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	GEM Mouse manager
 *
 *	Patrice Mandin
 */

#include <gem.h>

#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
#include "SDL_gemmouse_c.h"
#include "SDL_gemvideo.h"

/* Defines */

/*#define DEBUG_VIDEO_GEM 1*/

#define MAXCURWIDTH 16
#define MAXCURHEIGHT 16

void GEM_FreeWMCursor(_THIS, WMcursor *cursor)
{
#ifdef DEBUG_VIDEO_GEM
	printf("sdl:video:gem: free cursor\n");
#endif

	if (cursor == NULL)
		return;
	
	graf_mouse(ARROW, NULL);

	if (cursor->mform_p != NULL)
		SDL_free(cursor->mform_p);

	SDL_free(cursor);
}

WMcursor *GEM_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	WMcursor *cursor;
	MFORM *new_mform;
	int i;

#ifdef DEBUG_VIDEO_GEM
	Uint16 *data1, *mask1;

	printf("sdl:video:gem: create cursor\n");
#endif

	/* Check the size */
	if ( (w > MAXCURWIDTH) || (h > MAXCURHEIGHT) ) {
		SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
							MAXCURWIDTH, MAXCURHEIGHT);
		return(NULL);
	}

	/* Allocate the cursor memory */
	cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
	if ( cursor == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}

	/* Allocate mform */
	new_mform = (MFORM *)SDL_malloc(sizeof(MFORM));		
	if (new_mform == NULL) {
		SDL_free(cursor);
		SDL_OutOfMemory();
		return(NULL);
	}

	cursor->mform_p = new_mform;

	new_mform->mf_xhot = hot_x;
	new_mform->mf_yhot = hot_y;
	new_mform->mf_nplanes = 1;
	new_mform->mf_fg = 0;
	new_mform->mf_bg = 1;

	for (i=0;i<MAXCURHEIGHT;i++) {
		new_mform->mf_mask[i]=0;
		new_mform->mf_data[i]=0;
#ifdef DEBUG_VIDEO_GEM
		data1 = (Uint16 *) &data[i<<1];
		mask1 = (Uint16 *) &mask[i<<1];
		printf("sdl:video:gem: source: line %d: data=0x%04x, mask=0x%04x\n",
			i, data1[i], mask1[i]);
#endif
	}

	if (w<=8) {
		for (i=0;i<h;i++) {
			new_mform->mf_mask[i]= mask[i]<<8;
			new_mform->mf_data[i]= data[i]<<8;
		}
	} else {
		for (i=0;i<h;i++) {
			new_mform->mf_mask[i]= (mask[i<<1]<<8) | mask[(i<<1)+1];
			new_mform->mf_data[i]= (data[i<<1]<<8) | data[(i<<1)+1];
		}
	}

#ifdef DEBUG_VIDEO_GEM
	for (i=0; i<h ;i++) {
		printf("sdl:video:gem: cursor: line %d: data=0x%04x, mask=0x%04x\n",
			i, new_mform->mf_data[i], new_mform->mf_mask[i]);
	}

	printf("sdl:video:gem: CreateWMCursor(): done\n");
#endif

	return cursor;
}

int GEM_ShowWMCursor(_THIS, WMcursor *cursor)
{
	GEM_cursor = cursor;

	GEM_CheckMouseMode(this);

#ifdef DEBUG_VIDEO_GEM
	printf("sdl:video:gem: ShowWMCursor(0x%08x)\n", (long) cursor);
#endif

	return 1;
}

#if 0
void GEM_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	/* This seems to work only on AES 3.4 (Falcon) */

	EVNTREC	warpevent;
	
	warpevent.ap_event = APPEVNT_MOUSE; 
	warpevent.ap_value = (x << 16) | y;

	appl_tplay(&warpevent, 1, 1000);
}
#endif

void GEM_CheckMouseMode(_THIS)
{
	const Uint8 full_focus = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
	int set_system_cursor = 1, show_system_cursor = 1;

#ifdef DEBUG_VIDEO_GEM
	printf("sdl:video:gem: check mouse mode\n");
#endif

	/* If the mouse is hidden and input is grabbed, we use relative mode */
	GEM_mouse_relative = (!(SDL_cursorstate & CURSOR_VISIBLE))
		&& (this->input_grab != SDL_GRAB_OFF)
		&& (SDL_GetAppState() & SDL_APPACTIVE);
	SDL_AtariXbios_LockMousePosition(GEM_mouse_relative);

	if (SDL_cursorstate & CURSOR_VISIBLE) {
		/* Application defined cursor only over the application window */
		if ((SDL_GetAppState() & full_focus) == full_focus) {
			if (GEM_cursor) {
				graf_mouse(USER_DEF, GEM_cursor->mform_p);
				set_system_cursor = 0;
			} else {
				show_system_cursor = 0;
			}
		}
	} else {
		/* Mouse cursor hidden only over the application window */
		if ((SDL_GetAppState() & full_focus) == full_focus) {
			set_system_cursor = 0;
			show_system_cursor = 0;
		}
	}

	graf_mouse(show_system_cursor ? M_ON : M_OFF, NULL);
	if (set_system_cursor) {
		graf_mouse(ARROW, NULL);
	}
}