Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbmatrox.c @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 7a36f01acf71 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_blit.h" #include "SDL_fbmatrox.h" #include "matrox_mmio.h" /* Wait for vertical retrace - taken from the XFree86 Matrox driver */ static void WaitVBL(_THIS) { int count; /* find start of retrace */ mga_waitidle(); while ( (mga_in8(0x1FDA) & 0x08) ) ; while ( !(mga_in8(0x1FDA) & 0x08) ) ; /* wait until we're past the start */ count = mga_in32(0x1E20) + 2; while ( mga_in32(0x1E20) < count ) ; } static void WaitIdle(_THIS) { mga_waitidle(); } /* Sets video mem colorkey and accelerated blit function */ static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) { return(0); } /* Sets per surface hardware alpha value */ #if 0 static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) { return(0); } #endif static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { int dstX, dstY; Uint32 fxbndry; Uint32 ydstlen; Uint32 fillop; /* Don't blit to the display surface when switched away */ if ( switched_away ) { return -2; /* no hardware access */ } if ( dst == this->screen ) { SDL_mutexP(hw_lock); } switch (dst->format->BytesPerPixel) { case 1: color |= (color<<8); case 2: color |= (color<<16); break; } /* Set up the X/Y base coordinates */ FB_dst_to_xy(this, dst, &dstX, &dstY); /* Adjust for the current rectangle */ dstX += rect->x; dstY += rect->y; /* Set up the X boundaries */ fxbndry = (dstX | ((dstX+rect->w) << 16)); /* Set up the Y boundaries */ ydstlen = (rect->h | (dstY << 16)); /* Set up for color fill operation */ fillop = MGADWG_TRAP | MGADWG_SOLID | MGADWG_ARZERO | MGADWG_SGNZERO | MGADWG_SHIFTZERO; /* Execute the operations! */ mga_wait(5); mga_out32(MGAREG_DWGCTL, fillop | MGADWG_REPLACE); mga_out32(MGAREG_FCOL, color); mga_out32(MGAREG_FXBNDRY, fxbndry); mga_out32(MGAREG_YDSTLEN + MGAREG_EXEC, ydstlen); FB_AddBusySurface(dst); if ( dst == this->screen ) { SDL_mutexV(hw_lock); } return(0); } static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_VideoDevice *this = current_video; int pitch, w, h; int srcX, srcY; int dstX, dstY; Uint32 sign; Uint32 start, stop; int skip; Uint32 blitop; /* FIXME: For now, only blit to display surface */ if ( dst->pitch != SDL_VideoSurface->pitch ) { return(src->map->sw_blit(src, srcrect, dst, dstrect)); } /* Don't blit to the display surface when switched away */ if ( switched_away ) { return -2; /* no hardware access */ } if ( dst == this->screen ) { SDL_mutexP(hw_lock); } /* Calculate source and destination base coordinates (in pixels) */ w = dstrect->w; h = dstrect->h; FB_dst_to_xy(this, src, &srcX, &srcY); FB_dst_to_xy(this, dst, &dstX, &dstY); /* Adjust for the current blit rectangles */ srcX += srcrect->x; srcY += srcrect->y; dstX += dstrect->x; dstY += dstrect->y; pitch = dst->pitch/dst->format->BytesPerPixel; /* Set up the blit direction (sign) flags */ sign = 0; if ( srcX < dstX ) { sign |= 1; } if ( srcY < dstY ) { sign |= 4; srcY += (h - 1); dstY += (h - 1); } /* Set up the blit source row start, end, and skip (in pixels) */ stop = start = (srcY * pitch) + srcX; if ( srcX < dstX ) { start += (w - 1); } else { stop += (w - 1); } if ( srcY < dstY ) { skip = -pitch; } else { skip = pitch; } /* Set up the blit operation */ if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { Uint32 colorkey; blitop = MGADWG_BFCOL | MGADWG_BITBLT | MGADWG_SHIFTZERO | MGADWG_RSTR | (0x0C << 16) | MGADWG_TRANSC; colorkey = src->format->colorkey; switch (dst->format->BytesPerPixel) { case 1: colorkey |= (colorkey<<8); case 2: colorkey |= (colorkey<<16); break; } mga_wait(2); mga_out32(MGAREG_FCOL, colorkey); mga_out32(MGAREG_BCOL, 0xFFFFFFFF); } else { blitop = MGADWG_BFCOL | MGADWG_BITBLT | MGADWG_SHIFTZERO | MGADWG_RSTR | (0x0C << 16); } mga_wait(7); mga_out32(MGAREG_SGN, sign); mga_out32(MGAREG_AR3, start); mga_out32(MGAREG_AR0, stop); mga_out32(MGAREG_AR5, skip); mga_out32(MGAREG_FXBNDRY, (dstX | ((dstX + w-1) << 16))); mga_out32(MGAREG_YDSTLEN, (dstY << 16) | h); mga_out32(MGAREG_DWGCTL + MGAREG_EXEC, blitop); FB_AddBusySurface(src); FB_AddBusySurface(dst); if ( dst == this->screen ) { SDL_mutexV(hw_lock); } return(0); } static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! this->info.blit_hw_A ) { src->flags &= ~SDL_HWACCEL; } } if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! this->info.blit_hw_CC ) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if ( accelerated ) { src->map->hw_blit = HWAccelBlit; } return(accelerated); } void FB_MatroxAccel(_THIS, __u32 card) { /* We have hardware accelerated surface functions */ this->CheckHWBlit = CheckHWBlit; wait_vbl = WaitVBL; wait_idle = WaitIdle; /* The Matrox has an accelerated color fill */ this->info.blit_fill = 1; this->FillHWRect = FillHWRect; /* The Matrox has accelerated normal and colorkey blits. */ this->info.blit_hw = 1; /* The Millenium I appears to do the colorkey test a word at a time, and the transparency is intverted. (?) */ if ( card != FB_ACCEL_MATROX_MGA2064W ) { this->info.blit_hw_CC = 1; this->SetHWColorKey = SetHWColorKey; } #if 0 /* Not yet implemented? */ /* The Matrox G200/G400 has an accelerated alpha blit */ if ( (card == FB_ACCEL_MATROX_MGAG200) || (card == FB_ACCEL_MATROX_MGAG400) ) { this->info.blit_hw_A = 1; this->SetHWAlpha = SetHWAlpha; } #endif }