view src/video/fbcon/3dfx_regs.h @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents d910939febfa
children 782fd950bd46 a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _3DFX_REGS_H
#define _3DFX_REGS_H

/* This information comes from the public 3Dfx specs for the Voodoo 3000 */

/* mapped_io register offsets */
#define TDFX_STATUS	0x00

#define INTCTRL		(0x00100000 + 0x04)
#define CLIP0MIN	(0x00100000 + 0x08)
#define CLIP0MAX	(0x00100000 + 0x0c)
#define DSTBASE		(0x00100000 + 0x10)
#define DSTFORMAT	(0x00100000 + 0x14)
#define SRCCOLORKEYMIN	(0x00100000 + 0x18)
#define SRCCOLORKEYMAX	(0x00100000 + 0x1c)
#define DSTCOLORKEYMIN	(0x00100000 + 0x20)
#define DSTCOLORKEYMAX	(0x00100000 + 0x24)
#define BRESERROR0	(0x00100000 + 0x28)
#define BRESERROR1	(0x00100000 + 0x2c)
#define ROP_2D		(0x00100000 + 0x30)
#define SRCBASE		(0x00100000 + 0x34)
#define COMMANDEXTRA_2D	(0x00100000 + 0x38)
#define PATTERN0	(0x00100000 + 0x44)
#define PATTERN1	(0x00100000 + 0x48)
#define CLIP1MIN	(0x00100000 + 0x4c)
#define CLIP1MAX	(0x00100000 + 0x50)
#define SRCFORMAT	(0x00100000 + 0x54)
#define SRCSIZE		(0x00100000 + 0x58)
#define SRCXY		(0x00100000 + 0x5c)
#define COLORBACK	(0x00100000 + 0x60)
#define COLORFORE	(0x00100000 + 0x64)
#define DSTSIZE		(0x00100000 + 0x68)
#define DSTXY		(0x00100000 + 0x6c)
#define COMMAND_2D	(0x00100000 + 0x70)
#define LAUNCH_2D	(0x00100000 + 0x80)
#define PATTERNBASE	(0x00100000 + 0x100)

#define COMMAND_3D	(0x00200000 + 0x120)

/* register bitfields (not all, only as needed) */

#define BIT(x) (1UL << (x))

#define COMMAND_2D_BITBLT		0x01
#define COMMAND_2D_FILLRECT		0x05
#define COMMAND_2D_LINE			0x06
#define COMMAND_2D_POLYGON_FILL		0x08
#define COMMAND_2D_INITIATE		BIT(8)
#define COMMAND_2D_REVERSELINE		BIT(9)
#define COMMAND_2D_STIPPLELINE		BIT(12)
#define COMMAND_2D_MONOCHROME_PATT	BIT(13)
#define COMMAND_2D_MONOCHROME_TRANSP    BIT(16)

#define COMMAND_3D_NOP			0x00

#define STATUS_RETRACE			BIT(6)
#define STATUS_BUSY			BIT(9)

#endif /* _3DFX_REGS_H */