view src/video/ataricommon/SDL_xbiosinterrupt.S @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents be01e0b82dca
children 99210400e8b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
 *	XBIOS mouse & joystick vectors
 *
 *	Patrice Mandin
 */

	.text

	.globl	_SDL_AtariXbios_Install
	.globl	_SDL_AtariXbios_Restore
	.globl	_SDL_AtariXbios_MouseVector
	.globl	_SDL_AtariXbios_JoystickVector

	.globl	_SDL_AtariXbios_mouselock
	.globl	_SDL_AtariXbios_mouseb
	.globl	_SDL_AtariXbios_mousex
	.globl	_SDL_AtariXbios_mousey
	.globl	_SDL_AtariXbios_joystick

/*--- Vector installer ---*/

_SDL_AtariXbios_Install:
	movel	sp@(4),a0

	/* Stop interrupts */

	movew	#0x2700,sr

	/* Save old mouse vector, set our routine */

	clrl	oldmousevector
	movel	sp@(8),d0
	beqs	no_new_mouse_vector
	movel	a0@(16),oldmousevector
	movel	d0,a0@(16)
no_new_mouse_vector:

	/* Save old joystick vector, set our routine */

	clrl	oldjoystickvector
	movel	sp@(12),d0
	beqs	no_new_joystick_vector
	movel	a0@(24),oldjoystickvector
	movel	d0,a0@(24)
no_new_joystick_vector:

	/* Restart interrupts */

	movew	#0x2300,sr

	rts

/*--- Vector restorer ---*/

_SDL_AtariXbios_Restore:
	movel	sp@(4),a0

	/* Stop interrupts */

	movew	#0x2700,sr

	/* Restore mouse vector */

	movel	oldmousevector,d0
	beqs	no_restore_mouse
	movel	d0,a0@(16)
no_restore_mouse:

	/* Restore joystick vector */

	movel	oldjoystickvector,d0
	beqs	no_restore_joystick
	movel	d0,a0@(24)
no_restore_joystick:

	/* Restart interrupts */

	movew	#0x2300,sr

	rts

/*--- Our mouse vector ---*/

	.text
	.even
	.ascii "XBRA"
	.ascii "LSDL"
	.comm	oldmousevector,4*1
_SDL_AtariXbios_MouseVector:
	movel	d0,sp@-

	/* Mouse buttons */
	moveb	(a0),d0
	andw	#3,d0
	movew	d0,_SDL_AtariXbios_mouseb

	/* X movement */
	moveb	a0@(1),d0
	extw	d0
	addw	d0,_SDL_AtariXbios_mousex

	/* Y movement */
	moveb	a0@(2),d0
	extw	d0
	addw	d0,_SDL_AtariXbios_mousey

	/* Lock mouse position ? */
	tstw	_SDL_AtariXbios_mouselock
	beq.s	no_mouse_lock
	clrb	a0@(1)
	clrb	a0@(2)
no_mouse_lock:

	/* Jump through old vector */
	movel	sp@+,d0

	movel	oldmousevector,sp@-
	rts

	.data
	.even
	.comm	_SDL_AtariXbios_mouselock,2*1
	.comm	_SDL_AtariXbios_mousex,2*1
	.comm	_SDL_AtariXbios_mousey,2*1
	.comm	_SDL_AtariXbios_mouseb,2*1

/*--- Our joystick vector ---*/

	.text
	.even
	.ascii "XBRA"
	.ascii "LSDL"
	.comm	oldjoystickvector,4*1
_SDL_AtariXbios_JoystickVector:
	movel	d0,sp@-

	/* New joystick state */
	moveb	a0@(2),d0
	andw	#0x8f,d0
	movew	d0,_SDL_AtariXbios_joystick

	/* Jump through old vector */
	movel	sp@+,d0

	movel	oldjoystickvector,sp@-
	rts

	.data
	.even
	.comm	_SDL_AtariXbios_joystick,2*1