view src/timer/mint/SDL_systimer.c @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents 40b6b5744e05
children a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_MINT

/*
 *	TOS/MiNT timer driver
 *	based on vbl vector
 *
 *	Patrice Mandin
 */

#include <stdio.h>
#include <sys/time.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>

#include <mint/cookie.h>
#include <mint/sysvars.h>
#include <mint/osbind.h>
#include <mint/mintbind.h>

#include "SDL_timer.h"
#include "../SDL_timer_c.h"
#include "SDL_thread.h"

#include "SDL_vbltimer_s.h"

/* from audio/mint */
void SDL_MintAudio_CheckFpu(void);

/* The first ticks value of the application */
static Uint32 start;
static SDL_bool read_hz200_from_vbl = SDL_FALSE;
static int mint_present; /* can we use Syield() ? */

void SDL_StartTicks(void)
{
	void *old_stack;
	unsigned long dummy;

	/* Set first ticks value */
	old_stack = (void *)Super(0);
	start = *((volatile long *)_hz_200);
	Super(old_stack);

	start *= 5;	/* One _hz_200 tic is 5ms */

	mint_present = (Getcookie(C_MiNT, &dummy) == C_FOUND);
}

Uint32 SDL_GetTicks (void)
{
	Uint32 now = start;

	if (read_hz200_from_vbl) {
		now = SDL_Atari_hz200;
	} else {
		void *old_stack = (void *)Super(0);
		now = *((volatile long *)_hz_200);
		Super(old_stack);
	}

	return((now*5)-start);
}

void SDL_Delay (Uint32 ms)
{
	Uint32 now;

	now = SDL_GetTicks();
	while ((SDL_GetTicks()-now)<ms){
		if (mint_present) {
			Syield();
		}
	}
}

/* Data to handle a single periodic alarm */
static SDL_bool timer_installed=SDL_FALSE;

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
	void *old_stack;

	SDL_MintAudio_CheckFpu();

	/* Install RunTimer in vbl vector */
	old_stack = (void *)Super(0);
	timer_installed = !SDL_AtariVblInstall(SDL_ThreadedTimerCheck);
	Super(old_stack);

	if (!timer_installed) {
		return(-1);
	}

	read_hz200_from_vbl = SDL_TRUE;
	return(SDL_SetTimerThreaded(0));
}

void SDL_SYS_TimerQuit(void)
{
	/* Uninstall RunTimer vbl vector */
	if (timer_installed) {
		void *old_stack = (void *)Super(0);
		SDL_AtariVblUninstall(SDL_ThreadedTimerCheck);
		Super(old_stack);
		timer_installed = SDL_FALSE;
	}
	read_hz200_from_vbl = SDL_FALSE;
}

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Internal logic error: MiNT uses vbl timer");
	return(-1);
}

void SDL_SYS_StopTimer(void)
{
	return;
}

#endif /* SDL_TIMER_MINT */