Mercurial > sdl-ios-xcode
view src/main/macos/exports/SDL.x @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 84cecd0b64b4 |
children | 0a53c90a37f9 1e191391e68d |
line wrap: on
line source
SDL_Init SDL_InitSubSystem SDL_QuitSubSystem SDL_WasInit SDL_Quit SDL_GetAppState SDL_AudioInit SDL_AudioQuit SDL_AudioDriverName SDL_OpenAudio SDL_GetAudioStatus SDL_PauseAudio SDL_LoadWAV_RW SDL_FreeWAV SDL_BuildAudioCVT SDL_ConvertAudio SDL_MixAudio SDL_LockAudio SDL_UnlockAudio SDL_CloseAudio SDL_CDNumDrives SDL_CDName SDL_CDOpen SDL_CDStatus SDL_CDPlayTracks SDL_CDPlay SDL_CDPause SDL_CDResume SDL_CDStop SDL_CDEject SDL_CDClose SDL_HasRDTSC SDL_HasMMX SDL_HasMMXExt SDL_Has3DNow SDL_Has3DNowExt SDL_HasSSE SDL_HasSSE2 SDL_HasAltiVec SDL_SetError SDL_GetError SDL_ClearError SDL_Error SDL_PumpEvents SDL_PeepEvents SDL_PollEvent SDL_WaitEvent SDL_PushEvent SDL_SetEventFilter SDL_GetEventFilter SDL_EventState SDL_NumJoysticks SDL_JoystickName SDL_JoystickOpen SDL_JoystickOpened SDL_JoystickIndex SDL_JoystickNumAxes SDL_JoystickNumBalls SDL_JoystickNumHats SDL_JoystickNumButtons SDL_JoystickUpdate SDL_JoystickEventState SDL_JoystickGetAxis SDL_JoystickGetHat SDL_JoystickGetBall SDL_JoystickGetButton SDL_JoystickClose SDL_EnableUNICODE SDL_EnableKeyRepeat SDL_GetKeyRepeat SDL_GetKeyState SDL_GetModState SDL_SetModState SDL_GetKeyName SDL_LoadObject SDL_LoadFunction SDL_UnloadObject SDL_GetMouseState SDL_GetRelativeMouseState SDL_WarpMouse SDL_CreateCursor SDL_SetCursor SDL_GetCursor SDL_FreeCursor SDL_ShowCursor SDL_CreateMutex SDL_mutexP SDL_mutexV SDL_DestroyMutex SDL_CreateSemaphore SDL_DestroySemaphore SDL_SemWait SDL_SemTryWait SDL_SemWaitTimeout SDL_SemPost SDL_SemValue SDL_CreateCond SDL_DestroyCond SDL_CondSignal SDL_CondBroadcast SDL_CondWait SDL_CondWaitTimeout SDL_RWFromFile SDL_RWFromFP SDL_RWFromMem SDL_RWFromConstMem SDL_AllocRW SDL_FreeRW SDL_ReadLE16 SDL_ReadBE16 SDL_ReadLE32 SDL_ReadBE32 SDL_ReadLE64 SDL_ReadBE64 SDL_WriteLE16 SDL_WriteBE16 SDL_WriteLE32 SDL_WriteBE32 SDL_WriteLE64 SDL_WriteBE64 SDL_GetWMInfo SDL_CreateThread SDL_CreateThread SDL_ThreadID SDL_GetThreadID SDL_WaitThread SDL_KillThread SDL_GetTicks SDL_Delay SDL_SetTimer SDL_AddTimer SDL_RemoveTimer SDL_Linked_Version SDL_VideoInit SDL_VideoQuit SDL_VideoDriverName SDL_GetVideoSurface SDL_GetVideoInfo SDL_VideoModeOK SDL_ListModes SDL_SetVideoMode SDL_UpdateRects SDL_UpdateRect SDL_Flip SDL_SetGamma SDL_SetGammaRamp SDL_GetGammaRamp SDL_SetColors SDL_SetPalette SDL_MapRGB SDL_MapRGBA SDL_GetRGB SDL_GetRGBA SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom SDL_FreeSurface SDL_LockSurface SDL_UnlockSurface SDL_LoadBMP_RW SDL_SaveBMP_RW SDL_SetColorKey SDL_SetAlpha SDL_SetClipRect SDL_GetClipRect SDL_ConvertSurface SDL_UpperBlit SDL_LowerBlit SDL_FillRect SDL_DisplayFormat SDL_DisplayFormatAlpha SDL_CreateYUVOverlay SDL_LockYUVOverlay SDL_UnlockYUVOverlay SDL_DisplayYUVOverlay SDL_FreeYUVOverlay SDL_GL_LoadLibrary SDL_GL_GetProcAddress SDL_GL_SetAttribute SDL_GL_GetAttribute SDL_GL_SwapBuffers SDL_GL_UpdateRects SDL_GL_Lock SDL_GL_Unlock SDL_WM_SetCaption SDL_WM_GetCaption SDL_WM_SetIcon SDL_WM_IconifyWindow SDL_WM_ToggleFullScreen SDL_WM_GrabInput SDL_SoftStretch SDL_putenv SDL_getenv SDL_qsort SDL_revcpy SDL_strlcpy SDL_strlcat SDL_strdup SDL_strrev SDL_strupr SDL_strlwr SDL_ltoa SDL_ultoa SDL_strcasecmp SDL_strncasecmp SDL_snprintf SDL_vsnprintf SDL_iconv SDL_iconv_string SDL_InitQuickDraw