view src/main/macos/SDL.shlib.r @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents e52772528c75
children 1e191391e68d
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#ifndef __TYPES_R__
#include "Types.r"
#endif

#ifndef __BALLOONS_R__
#include "Balloons.r"
#endif

#define VERSION_MAJOR 		1
#define VERSION_MINOR 		2
#define REVISION     		13

#define STATE	    			release		/* development | alpha | beta | release */
#define RELEASE_NO     		0			      /* number after letter, or zero for release */
#define COUNTRY				  verUS

#define VERSION_STRING 		"1.2.13"

#define NAME					      "SDL"
#define SHORT_DESCRIPTION		"Simple DirectMedia Layer by Sam Lantinga"
#define LONG_DESCRIPTION		"A cross-platform multimedia library.\n\nhttp://www.libsdl.org"

resource 'vers' (1) {
	VERSION_MAJOR,
	(VERSION_MINOR << 4) | REVISION,
	STATE,
	RELEASE_NO,
	COUNTRY,
	VERSION_STRING,
	VERSION_STRING
};

resource 'vers' (2) {
	VERSION_MAJOR,
	(VERSION_MINOR << 4) | REVISION,
	STATE,
	RELEASE_NO,
	COUNTRY,
	VERSION_STRING,
  SHORT_DESCRIPTION
};


	/* Extension Manager info */
data 'CCI' (128) {		
	NAME "\n\n"
		LONG_DESCRIPTION
};

	/* Finder help balloon */
resource 'hfdr' (kHMHelpID) {
	HelpMgrVersion,
	hmDefaultOptions,
	0,
	0,
	{	
		HMStringItem
		{
			NAME "\n\n"
				LONG_DESCRIPTION
		}
	}
	
};