Mercurial > sdl-ios-xcode
view include/SDL_cdrom.h @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | c71e05b4dc2e |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* This is the CD-audio control API for Simple DirectMedia Layer */ #ifndef _SDL_cdrom_h #define _SDL_cdrom_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* In order to use these functions, SDL_Init() must have been called with the SDL_INIT_CDROM flag. This causes SDL to scan the system for CD-ROM drives, and load appropriate drivers. */ /* The maximum number of CD-ROM tracks on a disk */ #define SDL_MAX_TRACKS 99 /* The types of CD-ROM track possible */ #define SDL_AUDIO_TRACK 0x00 #define SDL_DATA_TRACK 0x04 /* The possible states which a CD-ROM drive can be in. */ typedef enum { CD_TRAYEMPTY, CD_STOPPED, CD_PLAYING, CD_PAUSED, CD_ERROR = -1 } CDstatus; /* Given a status, returns true if there's a disk in the drive */ #define CD_INDRIVE(status) ((int)(status) > 0) typedef struct SDL_CDtrack { Uint8 id; /* Track number */ Uint8 type; /* Data or audio track */ Uint16 unused; Uint32 length; /* Length, in frames, of this track */ Uint32 offset; /* Offset, in frames, from start of disk */ } SDL_CDtrack; /* This structure is only current as of the last call to SDL_CDStatus() */ typedef struct SDL_CD { int id; /* Private drive identifier */ CDstatus status; /* Current drive status */ /* The rest of this structure is only valid if there's a CD in drive */ int numtracks; /* Number of tracks on disk */ int cur_track; /* Current track position */ int cur_frame; /* Current frame offset within current track */ SDL_CDtrack track[SDL_MAX_TRACKS+1]; } SDL_CD; /* Conversion functions from frames to Minute/Second/Frames and vice versa */ #define CD_FPS 75 #define FRAMES_TO_MSF(f, M,S,F) { \ int value = f; \ *(F) = value%CD_FPS; \ value /= CD_FPS; \ *(S) = value%60; \ value /= 60; \ *(M) = value; \ } #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) /* CD-audio API functions: */ /* Returns the number of CD-ROM drives on the system, or -1 if SDL_Init() has not been called with the SDL_INIT_CDROM flag. */ extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); /* Returns a human-readable, system-dependent identifier for the CD-ROM. Example: "/dev/cdrom" "E:" "/dev/disk/ide/1/master" */ extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); /* Opens a CD-ROM drive for access. It returns a drive handle on success, or NULL if the drive was invalid or busy. This newly opened CD-ROM becomes the default CD used when other CD functions are passed a NULL CD-ROM handle. Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. */ extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); /* This function returns the current status of the given drive. If the drive has a CD in it, the table of contents of the CD and current play position of the CD will be stored in the SDL_CD structure. */ extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play until the end of the CD. This function will skip data tracks. This function should only be called after calling SDL_CDStatus() to get track information about the CD. For example: // Play entire CD: if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); // Play last track: if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); } // Play first and second track and 10 seconds of third track: if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); This function returns 0, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes); /* Play the given CD starting at 'start' frame for 'length' frames. It returns 0, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); /* Pause play -- returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); /* Resume play -- returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); /* Stop play -- returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); /* Eject CD-ROM -- returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); /* Closes the handle for the CD-ROM drive */ extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_video_h */