view docs/man3/SDL_AudioSpec.3 @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents 4e3b250c950e
children 1238da4a7112
line wrap: on
line source

.TH "SDL_AudioSpec" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_AudioSpec \- Audio Specification Structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  int freq;
  Uint16 format;
  Uint8 channels;
  Uint8 silence;
  Uint16 samples;
  Uint32 size;
  void (*callback)(void *userdata, Uint8 *stream, int len);
  void *userdata;
} SDL_AudioSpec;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBfreq\fR
Audio frequency in samples per second
.TP 20
\fBformat\fR
Audio data format
.TP 20
\fBchannels\fR
Number of channels: 1 mono, 2 stereo
.TP 20
\fBsilence\fR
Audio buffer silence value (calculated)
.TP 20
\fBsamples\fR
Audio buffer size in samples
.TP 20
\fBsize\fR
Audio buffer size in bytes (calculated)
.TP 20
\fBcallback(\&.\&.)\fR
Callback function for filling the audio buffer
.TP 20
\fBuserdata\fR
Pointer the user data which is passed to the callback function
.SH "DESCRIPTION"
.PP
The \fBSDL_AudioSpec\fR structure is used to describe the format of some audio data\&. This structure is used by \fI\fBSDL_OpenAudio\fP\fR and \fI\fBSDL_LoadWAV\fP\fR\&. While all fields are used by \fBSDL_OpenAudio\fP only \fBfreq\fR, \fBformat\fR, \fBsamples\fR and \fBchannels\fR are used by \fBSDL_LoadWAV\fP\&. We will detail these common members here\&.
.TP 20
\fBfreq\fR
The number of samples sent to the sound device every second\&. Common values are 11025, 22050 and 44100\&. The higher the better\&.
.TP 20
\fBformat\fR
Specifies the size and type of each sample element 
.IP "\fBAUDIO_U8\fP" 10Unsigned 8-bit samples
.IP "\fBAUDIO_S8\fP" 10Signed 8-bit samples
.IP "\fBAUDIO_U16\fP or \fBAUDIO_U16LSB\fP" 10Unsigned 16-bit little-endian samples
.IP "\fBAUDIO_S16\fP or \fBAUDIO_S16LSB\fP" 10Signed 16-bit little-endian samples
.IP "\fBAUDIO_U16MSB\fP" 10Unsigned 16-bit big-endian samples
.IP "\fBAUDIO_S16MSB\fP" 10Signed 16-bit big-endian samples
.IP "\fBAUDIO_U16SYS\fP" 10Either \fBAUDIO_U16LSB\fP or \fBAUDIO_U16MSB\fP depending on you systems endianness
.IP "\fBAUDIO_S16SYS\fP" 10Either \fBAUDIO_S16LSB\fP or \fBAUDIO_S16MSB\fP depending on you systems endianness
.TP 20
\fBchannels\fR
The number of seperate sound channels\&. 1 is mono (single channel), 2 is stereo (dual channel)\&.
.TP 20
\fBsamples\fR
When used with \fI\fBSDL_OpenAudio\fP\fR this refers to the size of the audio buffer in samples\&. A sample a chunk of audio data of the size specified in \fBformat\fR mulitplied by the number of channels\&. When the \fBSDL_AudioSpec\fR is used with \fI\fBSDL_LoadWAV\fP\fR \fBsamples\fR is set to 4096\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_LoadWAV\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58