view docs/html/thread.html @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents f12379c41042
children
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>Multi-threaded Programming</TITLE
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>Chapter 12. Multi-threaded Programming</H1
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>Table of Contents</B
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><DT
><A
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>SDL_CreateThread</A
>&nbsp;--&nbsp;Creates a new thread of execution that shares its parent's properties.</DT
><DT
><A
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>SDL_ThreadID</A
>&nbsp;--&nbsp;Get the 32-bit thread identifier for the current thread.</DT
><DT
><A
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>SDL_GetThreadID</A
>&nbsp;--&nbsp;Get the SDL thread ID of a SDL_Thread</DT
><DT
><A
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>SDL_WaitThread</A
>&nbsp;--&nbsp;Wait for a thread to finish.</DT
><DT
><A
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>SDL_KillThread</A
>&nbsp;--&nbsp;Gracelessly terminates the thread.</DT
><DT
><A
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>SDL_CreateMutex</A
>&nbsp;--&nbsp;Create a mutex</DT
><DT
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>SDL_DestroyMutex</A
>&nbsp;--&nbsp;Destroy a mutex</DT
><DT
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>SDL_mutexP</A
>&nbsp;--&nbsp;Lock a mutex</DT
><DT
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>SDL_mutexV</A
>&nbsp;--&nbsp;Unlock a mutex</DT
><DT
><A
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>SDL_CreateSemaphore</A
>&nbsp;--&nbsp;Creates a new semaphore and assigns an initial value to it.</DT
><DT
><A
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>SDL_DestroySemaphore</A
>&nbsp;--&nbsp;Destroys a semaphore that was created by <A
HREF="sdlcreatesemaphore.html"
>SDL_CreateSemaphore</A
>.</DT
><DT
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>SDL_SemWait</A
>&nbsp;--&nbsp;Lock a semaphore and suspend the thread if the semaphore value is zero.</DT
><DT
><A
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>SDL_SemTryWait</A
>&nbsp;--&nbsp;Attempt to lock a semaphore but don't suspend the thread.</DT
><DT
><A
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>SDL_SemWaitTimeout</A
>&nbsp;--&nbsp;Lock a semaphore, but only wait up to a specified maximum time.</DT
><DT
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>SDL_SemPost</A
>&nbsp;--&nbsp;Unlock a semaphore.</DT
><DT
><A
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>SDL_SemValue</A
>&nbsp;--&nbsp;Return the current value of a semaphore.</DT
><DT
><A
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>SDL_CreateCond</A
>&nbsp;--&nbsp;Create a condition variable</DT
><DT
><A
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>SDL_DestroyCond</A
>&nbsp;--&nbsp;Destroy a condition variable</DT
><DT
><A
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>SDL_CondSignal</A
>&nbsp;--&nbsp;Restart a thread wait on a condition variable</DT
><DT
><A
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>SDL_CondBroadcast</A
>&nbsp;--&nbsp;Restart all threads waiting on a condition variable</DT
><DT
><A
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>SDL_CondWait</A
>&nbsp;--&nbsp;Wait on a condition variable</DT
><DT
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>SDL_CondWaitTimeout</A
>&nbsp;--&nbsp;Wait on a condition variable, with timeout</DT
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><P
>SDL provides functions for creating threads, mutexes, semphores and condition variables.</P
><P
>In general, you must be very aware of concurrency and data integrity issues
when writing multi-threaded programs.  Some good guidelines include:
<P
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><UL
><LI
><P
>Don't call SDL video/event functions from separate threads</P
></LI
><LI
><P
>Don't use any library functions in separate threads</P
></LI
><LI
><P
>Don't perform any memory management in separate threads</P
></LI
><LI
><P
>Lock global variables which may be accessed by multiple threads</P
></LI
><LI
><P
>Never terminate threads, always set a flag and wait for them to quit</P
></LI
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>Think very carefully about all possible ways your code may interact</P
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>Note: </B
>SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (Mac OS X dos nt suffer from this problem)</P
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