Mercurial > sdl-ios-xcode
view docs/html/sdlaudiocvt.html @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_AudioCVT</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_FreeWAV" HREF="sdlfreewav.html"><LINK REL="NEXT" TITLE="SDL_BuildAudioCVT" HREF="sdlbuildaudiocvt.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlfreewav.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlbuildaudiocvt.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLAUDIOCVT" ></A >SDL_AudioCVT</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6884" ></A ><H2 >Name</H2 >SDL_AudioCVT -- Audio Conversion Structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6887" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ int needed; Uint16 src_format; Uint16 dest_format; double rate_incr; Uint8 *buf; int len; int len_cvt; int len_mult; double len_ratio; void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); int filter_index; } SDL_AudioCVT;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6890" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN6892" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >needed</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set to one if the conversion is possible</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >src_format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio format of the source</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >dest_format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio format of the destination</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >rate_incr</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Rate conversion increment</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio buffer</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Length of the original audio buffer in bytes</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len_cvt</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Length of converted audio buffer in bytes (calculated)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > must be <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT > bytes in size(calculated)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Final audio size is <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >filters[10](..)</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pointers to functions needed for this conversion</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >filter_index</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Current conversion function</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6944" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN > is used to convert audio data between different formats. A <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN > structure is created with the <A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A > function, while the actual conversion is done by the <A HREF="sdlconvertaudio.html" ><TT CLASS="FUNCTION" >SDL_ConvertAudio</TT ></A > function.</P ><P >Many of the fields in the <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN > structure should be considered private and their function will not be discussed here.</P ><P ></P ><DIV CLASS="VARIABLELIST" ><DL ><DT ><SPAN CLASS="TYPE" >Uint8 *</SPAN ><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT ></DT ><DD ><P >This points to the audio data that will be used in the conversion. It is both the source and the destination, which means the converted audio data overwrites the original data. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure <TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > is large enough. See below.</P ></DD ><DT ><SPAN CLASS="TYPE" >int</SPAN > <TT CLASS="STRUCTFIELD" ><I >len</I ></TT ></DT ><DD ><P >This is the length of the original audio data in bytes.</P ></DD ><DT ><SPAN CLASS="TYPE" >int</SPAN > <TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT ></DT ><DD ><P >As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data. The length of <TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > should be <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT >.</P ></DD ><DT ><SPAN CLASS="TYPE" >double</SPAN > <TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT ></DT ><DD ><P >When you have finished converting your audio data, you need to know how much of your audio buffer is valid. <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT > is the size of the converted audio data in bytes. This is very similar to <TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT >, however when the convert audio data is shorter than the original <TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT > would be 1. <TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT >, on the other hand, would be a fractional number between 0 and 1.</P ></DD ></DL ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6989" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A >, <A HREF="sdlconvertaudio.html" ><TT CLASS="FUNCTION" >SDL_ConvertAudio</TT ></A >, <A HREF="sdlaudiospec.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlfreewav.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlbuildaudiocvt.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_FreeWAV</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_BuildAudioCVT</TD ></TR ></TABLE ></DIV ></BODY ></HTML >