Mercurial > sdl-ios-xcode
view SDL.spec.in @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 56ec4d962487 |
children | 17376128fb56 |
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Summary: Simple DirectMedia Layer Name: SDL Version: @SDL_VERSION@ Release: 1 Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz URL: http://www.libsdl.org/ License: LGPL Group: System Environment/Libraries BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot Prefix: %{_prefix} %ifos linux Provides: libSDL-1.2.so.0 %endif %define __defattr %defattr(-,root,root) %define __soext so %description This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. %package devel Summary: Libraries, includes and more to develop SDL applications. Group: Development/Libraries Requires: %{name} = %{version} %description devel This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop SDL applications. %prep %setup -q %build %ifos linux CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-aalib --disable-video-directfb --disable-video-ggi --disable-video-svga %else %configure %endif make %install rm -rf $RPM_BUILD_ROOT %ifos linux make install prefix=$RPM_BUILD_ROOT%{prefix} \ bindir=$RPM_BUILD_ROOT%{_bindir} \ libdir=$RPM_BUILD_ROOT%{_libdir} \ includedir=$RPM_BUILD_ROOT%{_includedir} \ datadir=$RPM_BUILD_ROOT%{_datadir} \ mandir=$RPM_BUILD_ROOT%{_mandir} ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT%{_libdir}/libSDL-1.1.so.0 %else %makeinstall %endif %clean rm -rf $RPM_BUILD_ROOT %files %{__defattr} %doc README-SDL.txt COPYING CREDITS BUGS %{_libdir}/lib*.%{__soext}.* %files devel %{__defattr} %doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html %doc docs/index.html docs/html %{_bindir}/*-config %{_libdir}/lib*.a %{_libdir}/lib*.la %{_libdir}/lib*.%{__soext} %dir %{_includedir}/SDL %{_includedir}/SDL/*.h %{_libdir}/pkgconfig/sdl.pc %{_datadir}/aclocal/* %{_mandir}/man3/* %changelog * Tue May 16 2006 Sam Lantinga <slouken@libsdl.org> - Removed support for Darwin, due to build problems on ps2linux * Mon Jan 03 2004 Anders Bjorklund <afb@algonet.se> - Added support for Darwin, updated spec file * Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org> - Re-integrated spec file into SDL distribution - 'name' and 'version' come from configure - Some of the documentation is devel specific - Removed SMP support from %build - it doesn't work with libtool anyway * Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com> - Hacked Mandrake sdl spec to build 1.1 * Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com> - Build Release * Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com> - Add symlink for libSDL-1.0.so.0 required by sdlbomber - Added docs * Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com> - v 1.0.0 * Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com> - First spec file for Mandrake distribution. # end of file