view Makefile.ds @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents 8582c6a5ca16
children
line wrap: on
line source

#LibSDL 1.2.12
#DS porting by Troy Davis(GPF)


ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPro)
endif
ifeq ($(strip $(DEVKITARM)),)
DEVKITARM := $(DEVKITPRO)/devkitARM
endif


SRCS = $(shell echo ./src/*.c ./src/audio/*.c ./src/cdrom/*.c ./src/cpuinfo/*.c ./src/events/*.c ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c ./src/joystick/*.c ./src/joystick/nds/*.c ./src/cdrom/dummy/*.c ./src/thread/generic/*.c ./src/timer/nds/*.c ./src/loadso/dummy/*.c ./src/audio/dummy/*.c ./src/audio/nds/*.c ./src/video/dummy/*.c ./src/video/nds/*.c)

OBJS = $(SRCS:.c=.o) 
	

SUBDIRS=

CC=arm-eabi-gcc
CXX=arm-eabi-g++ 
LDSHARED=$(CXX)
AR=arm-eabi-ar rc
RANLIB=arm-eabi-ranlib 

CFLAGS	=	-mthumb -mthumb-interwork \
		-march=armv5te -mtune=arm946e-s \
		-O2 -Wall -Wwrite-strings -Wpointer-arith \
		-DARM9 -D__NDS__ -I$(DEVKITPRO)/libnds/include -Iinclude

CXXFLAGS += $(CFLAGS)

all: $(DEVKITPRO)/libnds/lib/libSDL.a       


$(DEVKITPRO)/libnds/lib/libSDL.a:		$(OBJS)
	$(AR) $@ $(OBJS)
	-@ ($(RANLIB) $@ || true) >/dev/null 2>&1 	

clean: 
	find . -name "*.o" |xargs rm -f
	find . -name "*.d" |xargs rm -f
	-rm -f *.elf
	-rm -f *.nds
	-rm -f *.gba
	-rm -f *.arm9
	-rm -f *.map
	-rm -f *.img
	-rm -Rf *.d


subdirs: $(patsubst %, _dir_%, $(SUBDIRS))

$(patsubst %, _dir_%, $(SUBDIRS)):
	$(MAKE) -C $(patsubst _dir_%, %, $@)

clean_subdirs: $(patsubst %, _clean_dir_%, $(SUBDIRS))

$(patsubst %, _clean_dir_%, $(SUBDIRS)):
	$(MAKE) -C $(patsubst _clean_dir_%, %, $@) clean

#include $(DEVKITARM)/ds_rules