view test/testwm.c @ 1550:31c2b8e4885e

Fixed bug #166 From the autoconf obsolete macros documentation: Macro: AC_CANONICAL_SYSTEM Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets. The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros. From the documentation for the canonical environments: case $target in i386-*-mach* | i386-*-gnu*) obj_format=aout emulation=mach bfd_gas=yes ;; i960-*-bout) obj_format=bout ;; esac Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target. However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 05:27:22 +0000
parents 08e3393e9ffb
children 14717b52abc0 290b5baf2fca
line wrap: on
line source


/* Test out the window manager interaction functions */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

/* Is the cursor visible? */
static int visible = 1;

static Uint8  video_bpp;
static Uint32 video_flags;

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}

int SetVideoMode(int w, int h)
{
	SDL_Surface *screen;
	int i;
	Uint8 *buffer;
	SDL_Color palette[256];

	screen = SDL_SetVideoMode(w, h, video_bpp, video_flags);
	if (  screen == NULL ) {
		fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
					w, h, video_bpp, SDL_GetError());
		return(-1);
	}
	printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
						"fullscreen" : "windowed");

	/* Set the surface pixels and refresh! */
	for ( i=0; i<256; ++i ) {
		palette[i].r = 255-i;
		palette[i].g = 255-i;
		palette[i].b = 255-i;
	}
	SDL_SetColors(screen, palette, 0, 256);
	if ( SDL_LockSurface(screen) < 0 ) {
		fprintf(stderr, "Couldn't lock display surface: %s\n",
							SDL_GetError());
		return(-1);
	}
	buffer = (Uint8 *)screen->pixels;
	for ( i=0; i<screen->h; ++i ) {
		memset(buffer,(i*255)/screen->h,
				screen->w*screen->format->BytesPerPixel);
		buffer += screen->pitch;
	}
	SDL_UnlockSurface(screen);
	SDL_UpdateRect(screen, 0, 0, 0, 0);

	return(0);
}

SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
{
	SDL_Surface *icon;
	Uint8       *pixels;
	Uint8       *mask;
	int          mlen, i, j;

	*maskp = NULL;

	/* Load the icon surface */
	icon = SDL_LoadBMP(file);
	if ( icon == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
		return(NULL);
	}

	/* Check width and height 
	if ( (icon->w%8) != 0 ) {
		fprintf(stderr, "Icon width must be a multiple of 8!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
*/
    
    
	if ( icon->format->palette == NULL ) {
		fprintf(stderr, "Icon must have a palette!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}

	/* Set the colorkey */
	SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels));

	/* Create the mask */
	pixels = (Uint8 *)icon->pixels;
	printf("Transparent pixel: (%d,%d,%d)\n",
				icon->format->palette->colors[*pixels].r,
				icon->format->palette->colors[*pixels].g,
				icon->format->palette->colors[*pixels].b);
	mlen = (icon->w*icon->h + 7) / 8;
	mask = (Uint8 *)malloc(mlen);
	if ( mask == NULL ) {
		fprintf(stderr, "Out of memory!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
	memset(mask, 0, mlen);
	for ( i=0; i < icon->h; i++)
        for (j=0; j < icon->w; j++) {
            int pindex = i * icon->pitch + j;
            int mindex = i * icon->w + j;
            if ( pixels[pindex] != *pixels )
                mask[mindex>>3] |= 1 << (7 - (mindex & 7));
        }
	*maskp = mask;
	return(icon);
}

void HotKey_ToggleFullScreen(void)
{
	SDL_Surface *screen;

	screen = SDL_GetVideoSurface();
	if ( SDL_WM_ToggleFullScreen(screen) ) {
		printf("Toggled fullscreen mode - now %s\n",
		    (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed");
	} else {
		printf("Unable to toggle fullscreen mode\n");
		video_flags ^= SDL_FULLSCREEN;
		SetVideoMode(screen->w, screen->h);
	}
}

void HotKey_ToggleGrab(void)
{
	SDL_GrabMode mode;

	printf("Ctrl-G: toggling input grab!\n");
	mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
	if ( mode == SDL_GRAB_ON ) {
		printf("Grab was on\n");
	} else {
		printf("Grab was off\n");
	}
	mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
	if ( mode == SDL_GRAB_ON ) {
		printf("Grab is now on\n");
	} else {
		printf("Grab is now off\n");
	}
}

void HotKey_Iconify(void)
{
	printf("Ctrl-Z: iconifying window!\n");
	SDL_WM_IconifyWindow();
}

void HotKey_Quit(void)
{
	SDL_Event event;

	printf("Posting internal quit request\n");
	event.type = SDL_USEREVENT;
	SDL_PushEvent(&event);
}

int FilterEvents(const SDL_Event *event)
{
	static int reallyquit = 0;

	switch (event->type) {

		case SDL_ACTIVEEVENT:
			/* See what happened */
			printf("App %s ",
				event->active.gain ? "gained" : "lost");
			if ( event->active.state & SDL_APPACTIVE )
				printf("active ");
			if ( event->active.state & SDL_APPMOUSEFOCUS )
				printf("mouse ");
			if ( event->active.state & SDL_APPINPUTFOCUS )
				printf("input ");
			printf("focus\n");

			/* See if we are iconified or restored */
			if ( event->active.state & SDL_APPACTIVE ) {
				printf("App has been %s\n",
					event->active.gain ?
						 "restored" : "iconified");
			}
			return(0);

		/* We want to toggle visibility on buttonpress */
		case SDL_MOUSEBUTTONDOWN:
		case SDL_MOUSEBUTTONUP:
			if ( event->button.state == SDL_PRESSED ) {
				visible = !visible;
				SDL_ShowCursor(visible);
			}
			printf("Mouse button %d has been %s\n",
				event->button.button,
				(event->button.state == SDL_PRESSED) ?
						"pressed" : "released");
			return(0);

		/* Show relative mouse motion */
		case SDL_MOUSEMOTION:
#if 0
			printf("Mouse motion: {%d,%d} (%d,%d)\n",
				event->motion.x, event->motion.y,
				event->motion.xrel, event->motion.yrel);
#endif
			return(0);

		case SDL_KEYDOWN:
			if ( event->key.keysym.sym == SDLK_ESCAPE ) {
				HotKey_Quit();
			}
			if ( (event->key.keysym.sym == SDLK_g) &&
			     (event->key.keysym.mod & KMOD_CTRL) ) {
				HotKey_ToggleGrab();
			}
			if ( (event->key.keysym.sym == SDLK_z) &&
			     (event->key.keysym.mod & KMOD_CTRL) ) {
				HotKey_Iconify();
			}
			if ( (event->key.keysym.sym == SDLK_RETURN) &&
			     (event->key.keysym.mod & KMOD_ALT) ) {
				HotKey_ToggleFullScreen();
			}
			return(0);

		/* Pass the video resize event through .. */
		case SDL_VIDEORESIZE:
			return(1);

		/* This is important!  Queue it if we want to quit. */
		case SDL_QUIT:
			if ( ! reallyquit ) {
				reallyquit = 1;
				printf("Quit requested\n");
				return(0);
			}
			printf("Quit demanded\n");
			return(1);

		/* This will never happen because events queued directly
		   to the event queue are not filtered.
		 */
		case SDL_USEREVENT:
			return(1);

		/* Drop all other events */
		default:
			return(0);
	}
}

int main(int argc, char *argv[])
{
	SDL_Event event;
	char *title;
	SDL_Surface *icon;
	Uint8 *icon_mask;
	int parsed;
	int w, h;

	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		return(1);
	}

	/* Check command line arguments */
	w = 640;
	h = 480;
	video_bpp = 8;
	video_flags = SDL_SWSURFACE;
	parsed = 1;
	while ( parsed ) {
		if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
			video_flags |= SDL_FULLSCREEN;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 2) && (strcmp(argv[1], "-resize") == 0) ) {
			video_flags |= SDL_RESIZABLE;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 2) && (strcmp(argv[1], "-noframe") == 0) ) {
			video_flags |= SDL_NOFRAME;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-width") == 0) ) {
			w = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-height") == 0) ) {
			h = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) {
			video_bpp = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else {
			parsed = 0;
		}
	}

	/* Set the icon -- this must be done before the first mode set */
	icon = LoadIconSurface("icon.bmp", &icon_mask);
	if ( icon != NULL ) {
		SDL_WM_SetIcon(icon, icon_mask);
	}
	if ( icon_mask != NULL )
		free(icon_mask);

	/* Set the title bar */
	if ( argv[1] == NULL )
		title = "Testing  1.. 2.. 3...";
	else
		title = argv[1];
	SDL_WM_SetCaption(title, "testwm");

	/* See if it's really set */
	SDL_WM_GetCaption(&title, NULL);
	if ( title )
		printf("Title was set to: %s\n", title);
	else
		printf("No window title was set!\n");

	/* Initialize the display */
	if ( SetVideoMode(w, h) < 0 ) {
		quit(1);
	}

	/* Set an event filter that discards everything but QUIT */
	SDL_SetEventFilter(FilterEvents);

	/* Ignore key up events, they don't even get filtered */
	SDL_EventState(SDL_KEYUP, SDL_IGNORE);

	/* Loop, waiting for QUIT */
	while ( SDL_WaitEvent(&event) ) {
		switch (event.type) {
			case SDL_VIDEORESIZE:
				printf("Got a resize event: %dx%d\n",
				       event.resize.w, event.resize.h);
				SetVideoMode(event.resize.w, event.resize.h);
				break;
			case SDL_USEREVENT:
				printf("Handling internal quit request\n");
				/* Fall through to the quit handler */
			case SDL_QUIT:
				printf("Bye bye..\n");
				quit(0);
			default:
				/* This should never happen */
				printf("Warning: Event %d wasn't filtered\n",
								event.type);
				break;
		}
	}
	printf("SDL_WaitEvent() error: %s\n", SDL_GetError());
	SDL_Quit();
	return(255);
}