view test/testgamma.c @ 1550:31c2b8e4885e

Fixed bug #166 From the autoconf obsolete macros documentation: Macro: AC_CANONICAL_SYSTEM Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets. The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros. From the documentation for the canonical environments: case $target in i386-*-mach* | i386-*-gnu*) obj_format=aout emulation=mach bfd_gas=yes ;; i960-*-bout) obj_format=bout ;; esac Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target. However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 05:27:22 +0000
parents be9c9c8f6d53
children 782fd950bd46 c121d94672cb
line wrap: on
line source


/* Bring up a window and manipulate the gamma on it */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}

/* Turn a normal gamma value into an appropriate gamma ramp */
void CalculateGamma(double gamma, Uint16 *ramp)
{
	int i, value;

	gamma = 1.0 / gamma;
	for ( i=0; i<256; ++i ) {
		value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5);
		if ( value > 65535 ) {
			value = 65535;
		}
		ramp[i] = (Uint16)value;
	}
}

/* This can be used as a general routine for all of the test programs */
int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags)
{
	int i;

	*w = 640;
	*h = 480;
	*bpp = 0;
	*flags = SDL_SWSURFACE;

	for ( i=1; argv[i]; ++i ) {
		if ( strcmp(argv[i], "-width") == 0 ) {
			if ( argv[i+1] ) {
				*w = atoi(argv[++i]);
			}
		} else
		if ( strcmp(argv[i], "-height") == 0 ) {
			if ( argv[i+1] ) {
				*h = atoi(argv[++i]);
			}
		} else
		if ( strcmp(argv[i], "-bpp") == 0 ) {
			if ( argv[i+1] ) {
				*bpp = atoi(argv[++i]);
			}
		} else
		if ( strcmp(argv[i], "-fullscreen") == 0 ) {
			*flags |= SDL_FULLSCREEN;
		} else
		if ( strcmp(argv[i], "-hw") == 0 ) {
			*flags |= SDL_HWSURFACE;
		} else
		if ( strcmp(argv[i], "-hwpalette") == 0 ) {
			*flags |= SDL_HWPALETTE;
		} else
			break;
	}
	return i;
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	SDL_Surface *image;
	float gamma;
	int i;
	int w, h, bpp;
	Uint32 flags;
	Uint16 ramp[256];
	Uint16 red_ramp[256];
	Uint32 then, timeout;

	/* Check command line arguments */
	argv += get_video_args(argv, &w, &h, &bpp, &flags);

	/* Initialize SDL */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		return(1);
	}

	/* Initialize the display, always use hardware palette */
	screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
	if ( screen == NULL ) {
		fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
						w, h, SDL_GetError());
		quit(1);
	}

	/* Set the window manager title bar */
	SDL_WM_SetCaption("SDL gamma test", "testgamma");

	/* Set the desired gamma, if any */
	gamma = 1.0f;
	if ( *argv ) {
		gamma = (float)atof(*argv);
	}
	if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) {
		fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
		quit(1);
	}

#if 0 /* This isn't supported.  Integrating the gamma ramps isn't exact */
	/* See what gamma was actually set */
	float real[3];
	if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) {
		printf("Couldn't get gamma: %s\n", SDL_GetError());
	} else {
		printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
			real[0], real[1], real[2]);
	}
#endif

	/* Do all the drawing work */
	image = SDL_LoadBMP("sample.bmp");
	if ( image ) {
		SDL_Rect dst;

		dst.x = (screen->w - image->w)/2;
		dst.y = (screen->h - image->h)/2;
		dst.w = image->w;
		dst.h = image->h;
		SDL_BlitSurface(image, NULL, screen, &dst);
		SDL_UpdateRects(screen, 1, &dst);
	}

	/* Wait a bit, handling events */
	then = SDL_GetTicks();
	timeout = (5*1000);
	while ( (SDL_GetTicks()-then) < timeout ) {
		SDL_Event event;

		while ( SDL_PollEvent(&event) ) {
			switch (event.type) {
			    case SDL_QUIT:	/* Quit now */
				timeout = 0;
				break;
			    case SDL_KEYDOWN:
				switch (event.key.keysym.sym) {
				    case SDLK_SPACE:	/* Go longer.. */
					timeout += (5*1000);
					break;
				    case SDLK_UP:
					gamma += 0.2f;
					SDL_SetGamma(gamma, gamma, gamma);
					break;
				    case SDLK_DOWN:
					gamma -= 0.2f;
					SDL_SetGamma(gamma, gamma, gamma);
					break;
				    case SDLK_ESCAPE:
					timeout = 0;
					break;
				    default:
					break;
				}
				break;
			}
		}
	}

	/* Perform a gamma flash to red using color ramps */
	while ( gamma < 10.0 ) {
		/* Increase the red gamma and decrease everything else... */
		gamma += 0.1f;
		CalculateGamma(gamma, red_ramp);
		CalculateGamma(1.0/gamma, ramp);
		SDL_SetGammaRamp(red_ramp, ramp, ramp);
	}
	/* Finish completely red */
	memset(red_ramp, 255, sizeof(red_ramp));
	memset(ramp, 0, sizeof(ramp));
	SDL_SetGammaRamp(red_ramp, ramp, ramp);

	/* Now fade out to black */
	for ( i=(red_ramp[0] >> 8); i >= 0; --i ) {
		memset(red_ramp, i, sizeof(red_ramp));
		SDL_SetGammaRamp(red_ramp, NULL, NULL);
	}
	SDL_Delay(1*1000);

	SDL_Quit();
	return(0);
}