Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxgl.c @ 1550:31c2b8e4885e
Fixed bug #166
From the autoconf obsolete macros documentation:
Macro: AC_CANONICAL_SYSTEM
Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets.
The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros.
From the documentation for the canonical environments:
case $target in
i386-*-mach* | i386-*-gnu*)
obj_format=aout emulation=mach bfd_gas=yes ;;
i960-*-bout) obj_format=bout ;;
esac
Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target.
However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 05:27:22 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* StormMesa implementation of SDL OpenGL support */ #include "SDL_cgxgl_c.h" #include "SDL_cgxvideo.h" #if SDL_VIDEO_OPENGL AmigaMesaContext glcont=NULL; #endif /* Init OpenGL */ int CGX_GL_Init(_THIS) { #if SDL_VIDEO_OPENGL int i = 0; struct TagItem attributes [ 14 ]; /* 14 should be more than enough :) */ struct Window *win = (struct Window *)SDL_Window; // default config. Always used... attributes[i].ti_Tag = AMA_Window; attributes[i++].ti_Data = (unsigned long)win; attributes[i].ti_Tag = AMA_Left; attributes[i++].ti_Data = 0; attributes[i].ti_Tag = AMA_Bottom; attributes[i++].ti_Data = 0; attributes[i].ti_Tag = AMA_Width; attributes[i++].ti_Data = win->Width-win->BorderLeft-win->BorderRight; attributes[i].ti_Tag = AMA_Height; attributes[i++].ti_Data = win->Height-win->BorderBottom-win->BorderTop; attributes[i].ti_Tag = AMA_DirectRender; attributes[i++].ti_Data = GL_TRUE; // double buffer ? attributes[i].ti_Tag = AMA_DoubleBuf; if ( this->gl_config.double_buffer ) { attributes[i++].ti_Data = GL_TRUE; } else { attributes[i++].ti_Data = GL_FALSE; } // RGB(A) Mode ? attributes[i].ti_Tag = AMA_RGBMode; if ( this->gl_config.red_size != 0 && this->gl_config.blue_size != 0 && this->gl_config.green_size != 0 ) { attributes[i++].ti_Data = GL_TRUE; } else { attributes[i++].ti_Data = GL_FALSE; } // no depth buffer ? if ( this->gl_config.depth_size == 0 ) { attributes[i].ti_Tag = AMA_NoDepth; attributes[i++].ti_Data = GL_TRUE; } // no stencil buffer ? if ( this->gl_config.stencil_size == 0 ) { attributes[i].ti_Tag = AMA_NoStencil; attributes[i++].ti_Data = GL_TRUE; } // no accum buffer ? if ( this->gl_config.accum_red_size != 0 && this->gl_config.accum_blue_size != 0 && this->gl_config.accum_green_size != 0 ) { attributes[i].ti_Tag = AMA_NoAccum; attributes[i++].ti_Data = GL_TRUE; } // done... attributes[i].ti_Tag = TAG_DONE; glcont = AmigaMesaCreateContext(attributes); if ( glcont == NULL ) { SDL_SetError("Couldn't create OpenGL context"); return(-1); } this->gl_data->gl_active = 1; this->gl_config.driver_loaded = 1; return(0); #else SDL_SetError("OpenGL support not configured"); return(-1); #endif } /* Quit OpenGL */ void CGX_GL_Quit(_THIS) { #if SDL_VIDEO_OPENGL if ( glcont != NULL ) { AmigaMesaDestroyContext(glcont); glcont = NULL; this->gl_data->gl_active = 0; this->gl_config.driver_loaded = 0; } #endif } /* Attach context to another window */ int CGX_GL_Update(_THIS) { #if SDL_VIDEO_OPENGL struct TagItem tags[2]; struct Window *win = (struct Window*)SDL_Window; if(glcont == NULL) { return -1; //should never happen } tags[0].ti_Tag = AMA_Window; tags[0].ti_Data = (unsigned long)win; tags[1].ti_Tag = TAG_DONE; AmigaMesaSetRast(glcont, tags); return 0; #else SDL_SetError("OpenGL support not configured"); return -1; #endif } #if SDL_VIDEO_OPENGL /* Make the current context active */ int CGX_GL_MakeCurrent(_THIS) { if(glcont == NULL) return -1; AmigaMesaMakeCurrent(glcont, glcont->buffer); return 0; } void CGX_GL_SwapBuffers(_THIS) { AmigaMesaSwapBuffers(glcont); } int CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { GLenum mesa_attrib; switch(attrib) { case SDL_GL_RED_SIZE: mesa_attrib = GL_RED_BITS; break; case SDL_GL_GREEN_SIZE: mesa_attrib = GL_GREEN_BITS; break; case SDL_GL_BLUE_SIZE: mesa_attrib = GL_BLUE_BITS; break; case SDL_GL_ALPHA_SIZE: mesa_attrib = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: mesa_attrib = GL_DOUBLEBUFFER; break; case SDL_GL_DEPTH_SIZE: mesa_attrib = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: mesa_attrib = GL_STENCIL_BITS; break; case SDL_GL_ACCUM_RED_SIZE: mesa_attrib = GL_ACCUM_RED_BITS; break; case SDL_GL_ACCUM_GREEN_SIZE: mesa_attrib = GL_ACCUM_GREEN_BITS; break; case SDL_GL_ACCUM_BLUE_SIZE: mesa_attrib = GL_ACCUM_BLUE_BITS; break; case SDL_GL_ACCUM_ALPHA_SIZE: mesa_attrib = GL_ACCUM_ALPHA_BITS; break; default : return -1; } AmigaMesaGetConfig(glcont->visual, mesa_attrib, value); return 0; } void *CGX_GL_GetProcAddress(_THIS, const char *proc) { void *func = NULL; func = AmiGetGLProc(proc); return func; } int CGX_GL_LoadLibrary(_THIS, const char *path) { /* Library is always open */ this->gl_config.driver_loaded = 1; return 0; } #endif /* SDL_VIDEO_OPENGL */