Mercurial > sdl-ios-xcode
view src/video/aalib/SDL_aaevents.c @ 1550:31c2b8e4885e
Fixed bug #166
From the autoconf obsolete macros documentation:
Macro: AC_CANONICAL_SYSTEM
Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets.
The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros.
From the documentation for the canonical environments:
case $target in
i386-*-mach* | i386-*-gnu*)
obj_format=aout emulation=mach bfd_gas=yes ;;
i960-*-bout) obj_format=bout ;;
esac
Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target.
However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 05:27:22 +0000 |
parents | bf8db2d92be1 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Handle the event stream, converting AA events into SDL events */ #include <stdio.h> #include <aalib.h> #include "SDL.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_aavideo.h" #include "SDL_aaevents_c.h" /* The translation tables from a console scancode to a SDL keysym */ static SDLKey keymap[401]; static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym); void AA_PumpEvents(_THIS) { int posted = 0; int mouse_button, mouse_x, mouse_y; int evt; SDL_keysym keysym; static int prev_button = -1, prev_x = -1, prev_y = -1; if( ! this->screen ) /* Wait till we got the screen initialized */ return; do { posted = 0; /* Gather events */ /* Get mouse status */ SDL_mutexP(AA_mutex); aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button); SDL_mutexV(AA_mutex); mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context); mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context); /* Compare against previous state and generate events */ if( prev_button != mouse_button ) { if( mouse_button & AA_BUTTON1 ) { if ( ! (prev_button & AA_BUTTON1) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0); } } else { if ( prev_button & AA_BUTTON1 ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0); } } if( mouse_button & AA_BUTTON2 ) { if ( ! (prev_button & AA_BUTTON2) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0); } } else { if ( prev_button & AA_BUTTON2 ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0); } } if( mouse_button & AA_BUTTON3 ) { if ( ! (prev_button & AA_BUTTON3) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0); } } else { if ( prev_button & AA_BUTTON3 ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0); } } } if ( prev_x != mouse_x || prev_y != mouse_y ) { posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y); } prev_button = mouse_button; prev_x = mouse_x; prev_y = mouse_y; /* Get keyboard event */ SDL_mutexP(AA_mutex); evt = aa_getevent(AA_context, 0); SDL_mutexV(AA_mutex); if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) { /* Key pressed */ /* printf("Key pressed: %d (%c)\n", evt, evt); */ posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym)); } else if ( evt >= AA_RELEASE ) { /* Key released */ evt &= ~AA_RELEASE; /* printf("Key released: %d (%c)\n", evt, evt); */ posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym)); } } while ( posted ); } void AA_InitOSKeymap(_THIS) { int i; static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9"; const char *std; /* Initialize the AAlib key translation table */ for ( i=0; i<SDL_arraysize(keymap); ++i ) keymap[i] = SDLK_UNKNOWN; /* Alphabet keys */ for ( i = 0; i<26; ++i ){ keymap['a' + i] = SDLK_a+i; keymap['A' + i] = SDLK_a+i; } /* Function keys */ for ( i = 0; i<12; ++i ){ keymap[334 + i] = SDLK_F1+i; } /* Keys that have the same symbols and don't have to be translated */ for( std = std_keys; *std; std ++ ) { keymap[*std] = *std; } keymap[13] = SDLK_RETURN; keymap[AA_BACKSPACE] = SDLK_BACKSPACE; keymap[369] = SDLK_LSHIFT; keymap[370] = SDLK_RSHIFT; keymap[371] = SDLK_LCTRL; keymap[372] = SDLK_RCTRL; keymap[377] = SDLK_LALT; keymap[270] = SDLK_RALT; keymap[271] = SDLK_NUMLOCK; keymap[373] = SDLK_CAPSLOCK; keymap[164] = SDLK_SCROLLOCK; keymap[243] = SDLK_INSERT; keymap[304] = SDLK_DELETE; keymap[224] = SDLK_HOME; keymap[231] = SDLK_END; keymap[229] = SDLK_PAGEUP; keymap[230] = SDLK_PAGEDOWN; keymap[241] = SDLK_PRINT; keymap[163] = SDLK_BREAK; keymap[302] = SDLK_KP0; keymap[300] = SDLK_KP1; keymap[297] = SDLK_KP2; keymap[299] = SDLK_KP3; keymap[294] = SDLK_KP4; keymap[301] = SDLK_KP5; keymap[296] = SDLK_KP6; keymap[293] = SDLK_KP7; keymap[295] = SDLK_KP8; keymap[298] = SDLK_KP9; keymap[AA_ESC] = SDLK_ESCAPE; keymap[AA_UP] = SDLK_UP; keymap[AA_DOWN] = SDLK_DOWN; keymap[AA_LEFT] = SDLK_LEFT; keymap[AA_RIGHT] = SDLK_RIGHT; } static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym) { /* Sanity check */ if ( scancode >= SDL_arraysize(keymap) ) scancode = AA_UNKNOWN; /* Set the keysym information */ keysym->scancode = scancode; keysym->sym = keymap[scancode]; keysym->mod = KMOD_NONE; /* If UNICODE is on, get the UNICODE value for the key */ keysym->unicode = 0; if ( SDL_TranslateUNICODE ) { /* Populate the unicode field with the ASCII value */ keysym->unicode = scancode; } return(keysym); }