Mercurial > sdl-ios-xcode
view src/main/beos/SDL_BeApp.cc @ 1550:31c2b8e4885e
Fixed bug #166
From the autoconf obsolete macros documentation:
Macro: AC_CANONICAL_SYSTEM
Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets.
The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros.
From the documentation for the canonical environments:
case $target in
i386-*-mach* | i386-*-gnu*)
obj_format=aout emulation=mach bfd_gas=yes ;;
i960-*-bout) obj_format=bout ;;
esac
Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target.
However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 05:27:22 +0000 |
parents | 376665398b25 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Handle the BeApp specific portions of the application */ #include <AppKit.h> #include <storage/Path.h> #include <storage/Entry.h> #include <unistd.h> #include "SDL_BeApp.h" #include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_error.h" /* Flag to tell whether or not the Be application is active or not */ int SDL_BeAppActive = 0; static SDL_Thread *SDL_AppThread = NULL; static int StartBeApp(void *unused) { BApplication *App; App = new BApplication("application/x-SDL-executable"); App->Run(); delete App; return(0); } /* Initialize the Be Application, if it's not already started */ int SDL_InitBeApp(void) { /* Create the BApplication that handles appserver interaction */ if ( SDL_BeAppActive <= 0 ) { SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); if ( SDL_AppThread == NULL ) { SDL_SetError("Couldn't create BApplication thread"); return(-1); } /* Change working to directory to that of executable */ app_info info; if (B_OK == be_app->GetAppInfo(&info)) { entry_ref ref = info.ref; BEntry entry; if (B_OK == entry.SetTo(&ref)) { BPath path; if (B_OK == path.SetTo(&entry)) { if (B_OK == path.GetParent(&path)) { chdir(path.Path()); } } } } do { SDL_Delay(10); } while ( (be_app == NULL) || be_app->IsLaunching() ); /* Mark the application active */ SDL_BeAppActive = 0; } /* Increment the application reference count */ ++SDL_BeAppActive; /* The app is running, and we're ready to go */ return(0); } /* Quit the Be Application, if there's nothing left to do */ void SDL_QuitBeApp(void) { /* Decrement the application reference count */ --SDL_BeAppActive; /* If the reference count reached zero, clean up the app */ if ( SDL_BeAppActive == 0 ) { if ( SDL_AppThread != NULL ) { if ( be_app != NULL ) { /* Not tested */ be_app->PostMessage(B_QUIT_REQUESTED); } SDL_WaitThread(SDL_AppThread, NULL); SDL_AppThread = NULL; } /* be_app should now be NULL since be_app has quit */ } }