Mercurial > sdl-ios-xcode
view src/joystick/amigaos/SDL_sysjoystick.c @ 1550:31c2b8e4885e
Fixed bug #166
From the autoconf obsolete macros documentation:
Macro: AC_CANONICAL_SYSTEM
Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets.
The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros.
From the documentation for the canonical environments:
case $target in
i386-*-mach* | i386-*-gnu*)
obj_format=aout emulation=mach bfd_gas=yes ;;
i960-*-bout) obj_format=bout ;;
esac
Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target.
However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 05:27:22 +0000 |
parents | d910939febfa |
children | 92947e3a18db |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the system specific header for the SDL joystick API */ #include <libraries/lowlevel.h> #if defined(__SASC) || defined(STORMC4_WOS) #include <proto/exec.h> #include <proto/lowlevel.h> #include <proto/graphics.h> #else #include <inline/exec.h> #include <inline/lowlevel.h> #include <inline/graphics.h> #endif #include "mydebug.h" extern struct ExecBase *SysBase; extern struct GfxBase *GfxBase; #include "SDL_joystick.h" #include "../SDL_sysjoystick.h" #include "../SDL_joystick_c.h" /* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return 0, or -1 on an unrecoverable fatal error. */ /* Amiga specific datas */ struct Library *LowLevelBase=NULL; ULONG joybut[]= { JPF_BUTTON_RED, JPF_BUTTON_BLUE, JPF_BUTTON_PLAY, JPF_BUTTON_YELLOW, JPF_BUTTON_GREEN, JPF_BUTTON_FORWARD, JPF_BUTTON_REVERSE, }; struct joystick_hwdata { ULONG joystate; }; int SDL_SYS_JoystickInit(void) { if(!LowLevelBase) { if(LowLevelBase=OpenLibrary("lowlevel.library",37)) return 2; } else return 2; D(bug("%ld joysticks available.\n",SDL_numjoysticks)); return 0; } /* Function to get the device-dependent name of a joystick */ const char *SDL_SYS_JoystickName(int index) { if(index<2&&LowLevelBase) { switch(index) { case 0: return "Port 1 Amiga Joystick/Joypad"; case 1: return "Port 2 Amiga Joystick/Joypad"; } } SDL_SetError("No joystick available with that index"); return(NULL); } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) { ULONG temp,i; D(bug("Opening joystick %ld\n",joystick->index)); if(!(joystick->hwdata=SDL_malloc(sizeof(struct joystick_hwdata)))) return -1; /* This loop is to check if the controller is a joypad */ for(i=0;i<20;i++) { temp=ReadJoyPort(joystick->index^1); // fix to invert amiga joyports WaitTOF(); } if((temp&JP_TYPE_MASK)==JP_TYPE_GAMECTLR) joystick->nbuttons=7; else joystick->nbuttons=3; joystick->nhats=0; joystick->nballs=0; joystick->naxes=2; joystick->hwdata->joystate=0L; return 0; } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) { ULONG data; int i; if(joystick->index<2) { data=ReadJoyPort(joystick->index); if(data&JP_DIRECTION_MASK) { if(data&JPF_JOY_DOWN) { if(!(joystick->hwdata->joystate&JPF_JOY_DOWN)) SDL_PrivateJoystickAxis(joystick,0,127); } else if(data&JPF_JOY_UP) { if(!(joystick->hwdata->joystate&JPF_JOY_UP)) SDL_PrivateJoystickAxis(joystick,0,-127); } else if(joystick->hwdata->joystate&(JPF_JOY_UP|JPF_JOY_DOWN)) SDL_PrivateJoystickAxis(joystick,0,0); if(data&JPF_JOY_LEFT) { if(!(joystick->hwdata->joystate&JPF_JOY_LEFT)) SDL_PrivateJoystickAxis(joystick,1,-127); } else if(data&JPF_JOY_RIGHT) { if(!(joystick->hwdata->joystate&JPF_JOY_RIGHT)) SDL_PrivateJoystickAxis(joystick,1,127); } else if(joystick->hwdata->joystate&(JPF_JOY_LEFT|JPF_JOY_RIGHT)) SDL_PrivateJoystickAxis(joystick,1,0); } else if(joystick->hwdata->joystate&(JPF_JOY_LEFT|JPF_JOY_RIGHT)) { SDL_PrivateJoystickAxis(joystick,1,0); } else if(joystick->hwdata->joystate&(JPF_JOY_UP|JPF_JOY_DOWN)) { SDL_PrivateJoystickAxis(joystick,0,0); } for(i=0;i<joystick->nbuttons;i++) { if( (data&joybut[i]) ) { if(i==1) data&=(~(joybut[2])); if(!(joystick->hwdata->joystate&joybut[i])) SDL_PrivateJoystickButton(joystick,i,SDL_PRESSED); } else if(joystick->hwdata->joystate&joybut[i]) SDL_PrivateJoystickButton(joystick,i,SDL_RELEASED); } joystick->hwdata->joystate=data; } return; } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick *joystick) { if(joystick->hwdata) SDL_free(joystick->hwdata); return; } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { if(LowLevelBase) { CloseLibrary(LowLevelBase); LowLevelBase=NULL; SDL_numjoysticks=0; } return; }