Mercurial > sdl-ios-xcode
view docs/man3/SDL_GL_GetProcAddress.3 @ 1550:31c2b8e4885e
Fixed bug #166
From the autoconf obsolete macros documentation:
Macro: AC_CANONICAL_SYSTEM
Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets.
The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros.
From the documentation for the canonical environments:
case $target in
i386-*-mach* | i386-*-gnu*)
obj_format=aout emulation=mach bfd_gas=yes ;;
i960-*-bout) obj_format=bout ;;
esac
Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target.
However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 05:27:22 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_GetProcAddress\- Get the address of a GL function .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR); .SH "DESCRIPTION" .PP Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&. .SH "EXAMPLE" .PP .nf \f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int); GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; int has_multitexture=1; \&. \&. \&. /* Get function pointer */ glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); /* Check for a valid function ptr */ if(!glActiveTextureARB_ptr){ fprintf(stderr, "Multitexture Extensions not present\&. "); has_multitexture=0; } \&. \&. \&. \&. if(has_multitexture){ glActiveTextureARB_ptr(GL_TEXTURE0_ARB); \&. \&. } else{ \&. \&. }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_GL_LoadLibrary\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01