Mercurial > sdl-ios-xcode
view docs/html/sdlaudiocvt.html @ 1550:31c2b8e4885e
Fixed bug #166
From the autoconf obsolete macros documentation:
Macro: AC_CANONICAL_SYSTEM
Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets.
The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros.
From the documentation for the canonical environments:
case $target in
i386-*-mach* | i386-*-gnu*)
obj_format=aout emulation=mach bfd_gas=yes ;;
i960-*-bout) obj_format=bout ;;
esac
Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target.
However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 05:27:22 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_AudioCVT</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_FreeWAV" HREF="sdlfreewav.html"><LINK REL="NEXT" TITLE="SDL_BuildAudioCVT" HREF="sdlbuildaudiocvt.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlfreewav.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlbuildaudiocvt.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLAUDIOCVT" ></A >SDL_AudioCVT</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6884" ></A ><H2 >Name</H2 >SDL_AudioCVT -- Audio Conversion Structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6887" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ int needed; Uint16 src_format; Uint16 dest_format; double rate_incr; Uint8 *buf; int len; int len_cvt; int len_mult; double len_ratio; void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); int filter_index; } SDL_AudioCVT;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6890" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN6892" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >needed</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set to one if the conversion is possible</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >src_format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio format of the source</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >dest_format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio format of the destination</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >rate_incr</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Rate conversion increment</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio buffer</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Length of the original audio buffer in bytes</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len_cvt</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Length of converted audio buffer in bytes (calculated)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > must be <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT > bytes in size(calculated)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Final audio size is <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >filters[10](..)</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pointers to functions needed for this conversion</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >filter_index</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Current conversion function</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6944" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN > is used to convert audio data between different formats. A <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN > structure is created with the <A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A > function, while the actual conversion is done by the <A HREF="sdlconvertaudio.html" ><TT CLASS="FUNCTION" >SDL_ConvertAudio</TT ></A > function.</P ><P >Many of the fields in the <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN > structure should be considered private and their function will not be discussed here.</P ><P ></P ><DIV CLASS="VARIABLELIST" ><DL ><DT ><SPAN CLASS="TYPE" >Uint8 *</SPAN ><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT ></DT ><DD ><P >This points to the audio data that will be used in the conversion. It is both the source and the destination, which means the converted audio data overwrites the original data. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure <TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > is large enough. See below.</P ></DD ><DT ><SPAN CLASS="TYPE" >int</SPAN > <TT CLASS="STRUCTFIELD" ><I >len</I ></TT ></DT ><DD ><P >This is the length of the original audio data in bytes.</P ></DD ><DT ><SPAN CLASS="TYPE" >int</SPAN > <TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT ></DT ><DD ><P >As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data. The length of <TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > should be <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT >.</P ></DD ><DT ><SPAN CLASS="TYPE" >double</SPAN > <TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT ></DT ><DD ><P >When you have finished converting your audio data, you need to know how much of your audio buffer is valid. <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT > is the size of the converted audio data in bytes. This is very similar to <TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT >, however when the convert audio data is shorter than the original <TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT > would be 1. <TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT >, on the other hand, would be a fractional number between 0 and 1.</P ></DD ></DL ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6989" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A >, <A HREF="sdlconvertaudio.html" ><TT CLASS="FUNCTION" >SDL_ConvertAudio</TT ></A >, <A HREF="sdlaudiospec.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlfreewav.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlbuildaudiocvt.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_FreeWAV</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_BuildAudioCVT</TD ></TR ></TABLE ></DIV ></BODY ></HTML >