Mercurial > sdl-ios-xcode
view src/thread/SDL_systhread.h @ 1291:31331c444ea2
Only save the window position if we're in windowed mode
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 29 Jan 2006 22:09:26 +0000 |
parents | 173c063d4f55 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* These are functions that need to be implemented by a port of SDL */ #include "SDL_thread_c.h" /* This function creates a thread, passing args to SDL_RunThread(), saves a system-dependent thread id in thread->id, and returns 0 on success. */ #ifdef __OS2__ extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); #else extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args); #endif /* This function does any necessary setup in the child thread */ extern void SDL_SYS_SetupThread(void); /* This function waits for the thread to finish and frees any data allocated by SDL_SYS_CreateThread() */ extern void SDL_SYS_WaitThread(SDL_Thread *thread); /* This function kills the thread and returns */ extern void SDL_SYS_KillThread(SDL_Thread *thread);