view src/timer/dummy/SDL_systimer.c @ 5159:307ccc9c135e

Made it possible to create a texture of any format, even if not supported by the renderer. This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 00:19:40 -0800
parents 481dabb098ef
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED)

#include "SDL_timer.h"

void
SDL_StartTicks(void)
{
}

Uint32
SDL_GetTicks(void)
{
    SDL_Unsupported();
    return 0;
}

void
SDL_Delay(Uint32 ms)
{
    SDL_Unsupported();
}

#endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */

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