Mercurial > sdl-ios-xcode
view src/events/SDL_events_c.h @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | dc0dfdd58f27 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Useful functions and variables from SDL_events.c */ #include "SDL_events.h" #include "SDL_thread.h" #include "SDL_mouse_c.h" #include "SDL_keyboard_c.h" #include "SDL_touch_c.h" #include "SDL_windowevents_c.h" #include "SDL_gesture_c.h" /* Start and stop the event processing loop */ extern int SDL_StartEventLoop(void); extern void SDL_StopEventLoop(void); extern void SDL_QuitInterrupt(void); extern int SDL_SendSysWMEvent(SDL_SysWMmsg * message); extern int SDL_QuitInit(void); extern int SDL_SendQuit(void); extern void SDL_QuitQuit(void); /* The event filter function */ extern SDL_EventFilter SDL_EventOK; extern void *SDL_EventOKParam; /* vi: set ts=4 sw=4 expandtab: */