Mercurial > sdl-ios-xcode
view README.Platforms @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | 1435f8a6425c |
children |
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This is a list of the platforms SDL supports, and who maintains them. Officially supported platforms ============================== (code compiles, and thoroughly tested for release) ============================== Windows XP Windows Vista Windows 7 Mac OS X 10.4+ Linux 2.6+ iOS 3.2+ Android 1.6+ Unofficially supported platforms ================================ (code compiles, but not thoroughly tested) ================================ Windows CE FreeBSD NetBSD OpenBSD Solaris Platforms supported by volunteers ================================= Pandora - maintained by Scott Smith <pickle136@sbcglobal.net> Platforms that need maintainers =============================== Nintendo DS Haiku