view docs/html/time.html @ 1211:304d8dd6a989

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 28 Dec 2005 12:13:20 +0100 Subject: [SDL] Fix for opening documents on Mac OS X < 10.4 The current code in SDLMain.m that transforms documents opened from the Finder into command-line arguments (introduced in revision 1.14, 2005-08-11) uses the methods -[NSString lengthOfBytesUsingEncoding:] and -[NSString getCString:maxLength:encoding:], which are only available in Mac OS X 10.4. Compiling this code on 10.3 produces warnings, and running it (i.e. starting an SDL application by opening a document) leads to weird behavior which I didn't investigate in detail ("*** -[NSCFString lengthOfBytesUsingEncoding:]: selector not recognized" is printed to the console log, and the SDL window never opens). The attached patch removes the offending calls and uses -[NSString UTF8String] instead, which is available everywhere. Tested on 10.3.9, and I see no reason why it shouldn't also work on 10.2 and 10.4. Two further comments: * The comment above the -[SDLMain application: openFile:] implementation says "You need to have a CFBundleDocumentsType section in your Info.plist to get this message, apparently." This is not the case in my experience - it worked just fine with a hand-built bare-bones application consisting only of Test.app/Contents/MacOS/test, without any Info.plist (although you have to press the option and command keys for such an application to accept a dragged file). * I took the liberty of cleaning up another area of SDLMain.m: I changed "CustomApplicationMain (argc, argv)" to "CustomApplicationMain (int argc, char **argv)". This avoids the "type of `argv' defaults to `int'" warnings, and I'm not sure if leaving out the types could cause problems on platforms where an int and a char** aren't of the same size. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 01 Jan 2006 23:45:52 +0000
parents 355632dca928
children
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>Chapter 13. Time</H1
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>SDL_GetTicks</A
>&nbsp;--&nbsp;Get the number of milliseconds since the SDL library initialization.</DT
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>SDL_Delay</A
>&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DT
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>&nbsp;--&nbsp;Add a timer which will call a callback after the specified number of milliseconds has
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>SDL_RemoveTimer</A
>&nbsp;--&nbsp;Remove a timer which was added with
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>.</DT
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>SDL_SetTimer</A
>&nbsp;--&nbsp;Set a callback to run after the specified number of milliseconds has
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><P
>SDL provides several cross-platform functions for dealing with time.
It provides a way to get the current time, a way to wait a little while,
and a simple timer mechanism.  These functions give you two ways of moving an
object every x milliseconds:

<P
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>Use a timer callback function.  This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
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>Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
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