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To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Wed, 28 Dec 2005 12:13:20 +0100
Subject: [SDL] Fix for opening documents on Mac OS X < 10.4
The current code in SDLMain.m that transforms documents opened from the
Finder into command-line arguments (introduced in revision 1.14,
2005-08-11) uses the methods -[NSString lengthOfBytesUsingEncoding:] and
-[NSString getCString:maxLength:encoding:], which are only available in
Mac OS X 10.4.
Compiling this code on 10.3 produces warnings, and running it (i.e.
starting an SDL application by opening a document) leads to weird
behavior which I didn't investigate in detail ("*** -[NSCFString
lengthOfBytesUsingEncoding:]: selector not recognized" is printed to the
console log, and the SDL window never opens).
The attached patch removes the offending calls and uses -[NSString
UTF8String] instead, which is available everywhere. Tested on 10.3.9,
and I see no reason why it shouldn't also work on 10.2 and 10.4.
Two further comments:
* The comment above the -[SDLMain application: openFile:] implementation
says "You need to have a CFBundleDocumentsType section in your
Info.plist to get this message, apparently." This is not the case in my
experience - it worked just fine with a hand-built bare-bones
application consisting only of Test.app/Contents/MacOS/test, without any
Info.plist (although you have to press the option and command keys for
such an application to accept a dragged file).
* I took the liberty of cleaning up another area of SDLMain.m: I changed
"CustomApplicationMain (argc, argv)" to "CustomApplicationMain (int
argc, char **argv)". This avoids the "type of `argv' defaults to `int'"
warnings, and I'm not sure if leaving out the types could cause problems
on platforms where an int and a char** aren't of the same size.
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 01 Jan 2006 23:45:52 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Events</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_WM_GrabInput" HREF="sdlwmgrabinput.html"><LINK REL="NEXT" TITLE="SDL Event Structures." HREF="eventstructures.html"><META NAME="KEYWORD" CONTENT="events"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwmgrabinput.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="eventstructures.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="EVENT" ></A >Chapter 8. Events</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="event.html#AEN3691" >Introduction</A ></DT ><DT ><A HREF="eventstructures.html" >SDL Event Structures.</A ></DT ><DT ><A HREF="eventfunctions.html" >Event Functions.</A ></DT ></DL ></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="AEN3691" ></A >Introduction</H1 ><P >Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to: <PRE CLASS="PROGRAMLISTING" >SDL_Init(SDL_INIT_VIDEO);</PRE > Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A > and <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A > you can observe and handle waiting input events.</P ><P >The key to event handling in SDL is the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union. The event queue itself is composed of a series of <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > unions, one for each waiting event. <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > unions are read from the queue with the <TT CLASS="FUNCTION" >SDL_PollEvent</TT > function and it is then up to the application to process the information stored with them.</P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwmgrabinput.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WM_GrabInput</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL Event Structures.</TD ></TR ></TABLE ></DIV ></BODY ></HTML >