view README.PicoGUI @ 1211:304d8dd6a989

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 28 Dec 2005 12:13:20 +0100 Subject: [SDL] Fix for opening documents on Mac OS X < 10.4 The current code in SDLMain.m that transforms documents opened from the Finder into command-line arguments (introduced in revision 1.14, 2005-08-11) uses the methods -[NSString lengthOfBytesUsingEncoding:] and -[NSString getCString:maxLength:encoding:], which are only available in Mac OS X 10.4. Compiling this code on 10.3 produces warnings, and running it (i.e. starting an SDL application by opening a document) leads to weird behavior which I didn't investigate in detail ("*** -[NSCFString lengthOfBytesUsingEncoding:]: selector not recognized" is printed to the console log, and the SDL window never opens). The attached patch removes the offending calls and uses -[NSString UTF8String] instead, which is available everywhere. Tested on 10.3.9, and I see no reason why it shouldn't also work on 10.2 and 10.4. Two further comments: * The comment above the -[SDLMain application: openFile:] implementation says "You need to have a CFBundleDocumentsType section in your Info.plist to get this message, apparently." This is not the case in my experience - it worked just fine with a hand-built bare-bones application consisting only of Test.app/Contents/MacOS/test, without any Info.plist (although you have to press the option and command keys for such an application to accept a dragged file). * I took the liberty of cleaning up another area of SDLMain.m: I changed "CustomApplicationMain (argc, argv)" to "CustomApplicationMain (int argc, char **argv)". This avoids the "type of `argv' defaults to `int'" warnings, and I'm not sure if leaving out the types could cause problems on platforms where an int and a char** aren't of the same size. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 01 Jan 2006 23:45:52 +0000
parents 706de3956894
children
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 ========================
  Using SDL with PicoGUI
 ========================

- Originally contributed by Micah Dowty <micahjd@users.sourceforge.net>

PicoGUI is a scalable GUI system with a unique architecture, primarily focused
on scalability to various embedded systems. You can find more information
including a FAQ at http://picogui.org

To use the patch:

  1. When compiling, add the "--enable-video-picogui" switch to ./configure

  2. When running your program, ensure that the picogui driver for SDL
     is in use by setting the SDL_VIDEODRIVER environment variable 
     to "picogui".

  3. The program must also be linked to the C client library for PicoGUI
     (libpgui.so). If the program is being compiled with a patched SDL 
     installed this should be done automatically. If you want to use an
     existing binary with PicoGUI, you can set the LD_PRELOAD environment
     variable to the path of your libpgui.so file.

Capabilities:

  So far only basic functionality is provided on true color (linear16/24/32)
  devices. Accessing a memory mapped bitmap, updating the display, and handling
  mouse/keyboard input. This functionality has been tested with several
  applications, including mplayer, Xine, sldroids, and Abuse.

TODO list:

  - YUV overlays will be helpful for watching video on set top boxes or other
    embedded devices that have some graphics acceleration hardware

  - Account for rotated bitmap storage in pgserver

  - Support for hiding or changing the cursor

  - The display should be centered when the SDL application is smaller
    than the PicoGUI panel

  - Fullscreen or any other special modes

  - Support for indexed and grayscale modes

  - Probably much more...

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