view src/video/qtopia/SDL_sysvideo.cc @ 821:30168104389f

Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 14 Feb 2004 20:22:21 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
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/*
  SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Library General Public
  License as published by the Free Software Foundation; either
  version 2 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Library General Public License for more details.

  You should have received a copy of the GNU Library General Public
  License along with this library; if not, write to the Free
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

  Sam Lantinga
  slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Qtopia based framebuffer implementation */

#include <stdlib.h>
#include <string.h>

#include <stdio.h>
#include <unistd.h>

#include <qapplication.h>
#include <qpe/qpeapplication.h>

#include "SDL.h"
#include "SDL_timer.h"

#include "SDL_QWin.h"

extern "C" {

#include "SDL_sysvideo.h"
#include "SDL_sysmouse_c.h"
#include "SDL_sysevents_c.h"
#include "SDL_events_c.h"
#include "SDL_syswm_c.h"
#include "SDL_lowvideo.h"

  //#define QTOPIA_DEBUG
#define QT_HIDDEN_SIZE	32	/* starting hidden window size */

  /* Name of the environment variable used to invert the screen rotation or not:
     Possible values:
     !=0 : Screen is 270° rotated
     0: Screen is 90° rotated*/
#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION"
  
  /* Initialization/Query functions */
  static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat);
  static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
  static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
  static void QT_UpdateMouse(_THIS);
  static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
  static void QT_VideoQuit(_THIS);

  /* Hardware surface functions */
  static int QT_AllocHWSurface(_THIS, SDL_Surface *surface);
  static int QT_LockHWSurface(_THIS, SDL_Surface *surface);
  static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface);
  static void QT_FreeHWSurface(_THIS, SDL_Surface *surface);

  static int QT_ToggleFullScreen(_THIS, int fullscreen);

  static int QT_IconifyWindow(_THIS);
  static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode);

  /* FB driver bootstrap functions */

  static int QT_Available(void)
  {
    return(1);
  }

  static void QT_DeleteDevice(SDL_VideoDevice *device)
  {
    free(device->hidden);
    free(device);
  }

  static SDL_VideoDevice *QT_CreateDevice(int devindex)
  {
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
    if ( device ) {
      memset(device, 0, (sizeof *device));
      device->hidden = (struct SDL_PrivateVideoData *)
	malloc((sizeof *device->hidden));
    }
    if ( (device == NULL) || (device->hidden == NULL) ) {
      SDL_OutOfMemory();
      if ( device ) {
	free(device);
      }
      return(0);
    }
    memset(device->hidden, 0, (sizeof *device->hidden));

    /* Set the function pointers */
    device->VideoInit = QT_VideoInit;
    device->ListModes = QT_ListModes;
    device->SetVideoMode = QT_SetVideoMode;
    device->UpdateMouse = QT_UpdateMouse;
    device->SetColors = QT_SetColors;
    device->UpdateRects = NULL;
    device->VideoQuit = QT_VideoQuit;
    device->AllocHWSurface = QT_AllocHWSurface;
    device->CheckHWBlit = NULL;
    device->FillHWRect = NULL;
    device->SetHWColorKey = NULL;
    device->SetHWAlpha = NULL;
    device->LockHWSurface = QT_LockHWSurface;
    device->UnlockHWSurface = QT_UnlockHWSurface;
    device->FlipHWSurface = NULL;
    device->FreeHWSurface = QT_FreeHWSurface;
    device->SetIcon = NULL;
    device->SetCaption = QT_SetWMCaption;
    device->IconifyWindow = QT_IconifyWindow;
    device->GrabInput = QT_GrabInput;
    device->GetWMInfo = NULL;
    device->FreeWMCursor = QT_FreeWMCursor;
    device->CreateWMCursor = QT_CreateWMCursor;
    device->ShowWMCursor = QT_ShowWMCursor;
    device->WarpWMCursor = QT_WarpWMCursor;
    device->InitOSKeymap = QT_InitOSKeymap;
    device->PumpEvents = QT_PumpEvents;

    device->free = QT_DeleteDevice;
    device->ToggleFullScreen = QT_ToggleFullScreen;

    /* Set the driver flags */
    device->handles_any_size = 0;
	
    return device;
  }

  VideoBootStrap Qtopia_bootstrap = {
    "qtopia", "Qtopia / QPE graphics",
    QT_Available, QT_CreateDevice
  };

  /* Function to sort the display_list */
  static int CompareModes(const void *A, const void *B)
  {
#if 0
    const display_mode *a = (display_mode *)A;
    const display_mode *b = (display_mode *)B;

    if ( a->space == b->space ) {
      return((b->virtual_width*b->virtual_height)-
	     (a->virtual_width*a->virtual_height));
    } else {
      return(ColorSpaceToBitsPerPixel(b->space)-
	     ColorSpaceToBitsPerPixel(a->space));
    }
#endif
    return 0;
  }

  /* Yes, this isn't the fastest it could be, but it works nicely */
  static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h)
  {
    SDL_Rect *mode;
    int i;
    int next_mode;

    /* Check to see if we already have this mode */
    if ( SDL_nummodes[index] > 0 ) {
      for ( i=SDL_nummodes[index]-1; i >= 0; --i ) {
	mode = SDL_modelist[index][i];
	if ( (mode->w == w) && (mode->h == h) ) {
	  return(0);
	}
      }
    }

    /* Set up the new video mode rectangle */
    mode = (SDL_Rect *)malloc(sizeof *mode);
    if ( mode == NULL ) {
      SDL_OutOfMemory();
      return(-1);
    }
    mode->x = 0;
    mode->y = 0;
    mode->w = w;
    mode->h = h;
#ifdef QTOPIA_DEBUG
    fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
#endif

    /* Allocate the new list of modes, and fill in the new mode */
    next_mode = SDL_nummodes[index];
    SDL_modelist[index] = (SDL_Rect **)
      realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
    if ( SDL_modelist[index] == NULL ) {
      SDL_OutOfMemory();
      SDL_nummodes[index] = 0;
      free(mode);
      return(-1);
    }
    SDL_modelist[index][next_mode] = mode;
    SDL_modelist[index][next_mode+1] = NULL;
    SDL_nummodes[index]++;

    return(0);
  }

  int QT_VideoInit(_THIS, SDL_PixelFormat *vformat)
  {
    /* Initialize the QPE Application  */
     /* Determine the screen depth */
    vformat->BitsPerPixel = QPixmap::defaultDepth();

    // For now we hardcode the current depth because anything else
    // might as well be emulated by SDL rather than by Qtopia.
    
    QSize desktop_size = qApp->desktop()->size();
    QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
	       desktop_size.width(), desktop_size.height());
    QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
	       desktop_size.height(), desktop_size.width());

    /* Create the window / widget */
    SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE));
    ((QPEApplication*)qApp)->showMainWidget(SDL_Win);
    /* Fill in some window manager capabilities */
    _this->info.wm_available = 0;

    /* We're done! */
    return(0);
  }

  /* We support any dimension at our bit-depth */
  SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
  {
    SDL_Rect **modes;

    modes = ((SDL_Rect **)0);
    if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
      modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1];
    } else {
      if ( format->BitsPerPixel ==
	   _this->screen->format->BitsPerPixel ) {
	modes = ((SDL_Rect **)-1);
      }
    }
    return(modes);
  }

  /* Various screen update functions available */
  static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);


  static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
  {
    return -1;
  }

  static int QT_ToggleFullScreen(_THIS, int fullscreen)
  {
    return -1;
  }

  /* FIXME: check return values and cleanup here */
  SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current,
			       int width, int height, int bpp, Uint32 flags)
  {

    QImage *qimage;
    QSize desktop_size = qApp->desktop()->size();

    
    current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen.

    if(width <= desktop_size.width()
	      && height <= desktop_size.height()) {
      current->w = desktop_size.width();
      current->h = desktop_size.height();
    } else if(width <= desktop_size.height() && height <= desktop_size.width()) {
      // Landscape mode
      char * envString = getenv(SDL_QT_ROTATION_ENV_NAME);
      int envValue = envString ? atoi(envString) : 0;
      screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90;
      current->h = desktop_size.width();
      current->w = desktop_size.height();
    } else {
      SDL_SetError("Unsupported resolution, %dx%d\n", width, height);
    }
    if ( flags & SDL_OPENGL ) {
      SDL_SetError("OpenGL not supported");
      return(NULL);
    } 
    /* Create the QImage framebuffer */
    qimage = new QImage(current->w, current->h, bpp);
    if (qimage->isNull()) {
      SDL_SetError("Couldn't create screen bitmap");
      delete qimage;
      return(NULL);
    }
    current->pitch = qimage->bytesPerLine();
    current->pixels = (void *)qimage->bits();
    SDL_Win->setImage(qimage);
    _this->UpdateRects = QT_NormalUpdate;
    SDL_Win->setFullscreen(true);
    /* We're done */
    return(current);
  }

  /* Update the current mouse state and position */
  void QT_UpdateMouse(_THIS)
  {
    QPoint point(-1, -1);
    if ( SDL_Win->isActiveWindow() ) {
      point = SDL_Win->mousePos();
    }
    
    if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) &&
	 (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) {
      SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
      SDL_PrivateMouseMotion(0, 0,
			     (Sint16)point.x(), (Sint16)point.y());
    } else {
      SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
    }
  }

  /* We don't actually allow hardware surfaces other than the main one */
  static int QT_AllocHWSurface(_THIS, SDL_Surface *surface)
  {
    return(-1);
  }
  static void QT_FreeHWSurface(_THIS, SDL_Surface *surface)
  {
    return;
  }
  static int QT_LockHWSurface(_THIS, SDL_Surface *surface)
  {
    return(0);
  }
  static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface)
  {
    return;
  }

  static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
  {
    if(SDL_Win->lockScreen()) {
      for(int i=0; i<numrects; ++i ) {
	QRect rect(rects[i].x, rects[i].y,
		   rects[i].w, rects[i].h);
	SDL_Win->repaintRect(rect);
      }
      SDL_Win->unlockScreen();
    }
  }
  /* Is the system palette settable? */
  int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
  {
    return -1;
  }

  void QT_VideoQuit(_THIS)
  {
    // This is dumb, but if I free this, the app doesn't exit correctly.
    // Of course, this will leak memory if init video is done more than once.
    // Sucks but such is life.
    
    //    -- David Hedbor
    //    delete SDL_Win; 
    //    SDL_Win = 0;
    _this->screen->pixels = NULL;
    QT_GrabInput(_this, SDL_GRAB_OFF);
  }

  static int QT_IconifyWindow(_THIS) {
    SDL_Win->hide();
    
    return true;
  }

  static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) {
    if(mode == SDL_GRAB_OFF) {
      QPEApplication::grabKeyboard();
      qApp->processEvents();
      QPEApplication::ungrabKeyboard();
    } else {
      QPEApplication::grabKeyboard();
    }
    qApp->processEvents();
    return mode;
  }
  
}; /* Extern C */