view src/video/directfb/SDL_DirectFB_yuv.c @ 821:30168104389f

Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 14 Feb 2004 20:22:21 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the DirectFB implementation of YUV video overlays */

#include <stdlib.h>
#include <string.h>

#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_DirectFB_yuv.h"
#include "SDL_yuvfuncs.h"


/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs directfb_yuvfuncs = {
  DirectFB_LockYUVOverlay,
  DirectFB_UnlockYUVOverlay,
  DirectFB_DisplayYUVOverlay,
  DirectFB_FreeYUVOverlay
};

struct private_yuvhwdata {
  DFBDisplayLayerID      layer_id;

  IDirectFBDisplayLayer *layer;
  IDirectFBSurface      *surface;

  /* These are just so we don't have to allocate them separately */
  Uint16 pitches[3];
  Uint8 *planes[3];
};

static DFBEnumerationResult
enum_layers_callback( DFBDisplayLayerID            id,
                      DFBDisplayLayerDescription   desc,
                      void                        *data )
{
  struct private_yuvhwdata *hwdata = (struct private_yuvhwdata *) data;

  /* we don't want the primary */
  if (id == DLID_PRIMARY)
    return DFENUM_OK;

  /* take the one with a surface for video */
  if ((desc.caps & DLCAPS_SURFACE) && (desc.type & DLTF_VIDEO))
    {
      hwdata->layer_id = id;

      return DFENUM_CANCEL;
    }

  return DFENUM_OK;
}


static DFBResult CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata,
                                  int width, int height, Uint32 format)
{
  DFBResult              ret;
  IDirectFB             *dfb = HIDDEN->dfb;
  IDirectFBDisplayLayer *layer;
  DFBDisplayLayerConfig  conf;

  ret = dfb->EnumDisplayLayers (dfb, enum_layers_callback, hwdata);
  if (ret)
    {
      SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret);
      return ret;
    }

  if (!hwdata->layer_id)
    return DFB_UNSUPPORTED;

  ret = dfb->GetDisplayLayer (dfb, hwdata->layer_id, &layer);
  if (ret)
    {
      SetDirectFBerror("IDirectFB::GetDisplayLayer", ret);
      return ret;
    }

  conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
  conf.width = width;
  conf.height = height;

  switch (format)
    {
    case SDL_YV12_OVERLAY:
      conf.pixelformat = DSPF_YV12;
      break;
    case SDL_IYUV_OVERLAY:
      conf.pixelformat = DSPF_I420;
      break;
    case SDL_YUY2_OVERLAY:
      conf.pixelformat = DSPF_YUY2;
      break;
    case SDL_UYVY_OVERLAY:
      conf.pixelformat = DSPF_UYVY;
      break;
    default:
      fprintf (stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n", format);
      break;
    }

  ret = layer->SetConfiguration (layer, &conf);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret);
      layer->Release (layer);
      return ret;
    }

  ret = layer->GetSurface (layer, &hwdata->surface);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret);
      layer->Release (layer);
      return ret;
    }

  hwdata->layer = layer;

  return DFB_OK;
}

SDL_Overlay *DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display)
{
  SDL_Overlay *overlay;
  struct private_yuvhwdata *hwdata;

  /* Create the overlay structure */
  overlay = calloc (1, sizeof(SDL_Overlay));
  if (!overlay)
    {
      SDL_OutOfMemory();
      return NULL;
    }
	
  /* Fill in the basic members */
  overlay->format = format;
  overlay->w = width;
  overlay->h = height;

  /* Set up the YUV surface function structure */
  overlay->hwfuncs = &directfb_yuvfuncs;

  /* Create the pixel data and lookup tables */
  hwdata = calloc(1, sizeof(struct private_yuvhwdata));
  overlay->hwdata = hwdata;
  if (!hwdata)
    {
      SDL_OutOfMemory();
      SDL_FreeYUVOverlay (overlay);
      return NULL;
    }

  if (CreateYUVSurface (this, hwdata, width, height, format))
    {
      SDL_FreeYUVOverlay (overlay);
      return NULL;
    }

  overlay->hw_overlay = 1;

  /* Set up the plane pointers */
  overlay->pitches = hwdata->pitches;
  overlay->pixels = hwdata->planes;
  switch (format)
    {
    case SDL_YV12_OVERLAY:
    case SDL_IYUV_OVERLAY:
      overlay->planes = 3;
      break;
    default:
      overlay->planes = 1;
      break;
    }

  /* We're all done.. */
  return overlay;
}

int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  DFBResult         ret;
  void             *data;
  unsigned int      pitch;
  IDirectFBSurface *surface = overlay->hwdata->surface;

  ret = surface->Lock (surface, DSLF_READ | DSLF_WRITE, &data, &pitch);
  if (ret)
    {
      SetDirectFBerror("IDirectFBSurface::Lock", ret);
      return -1;
    }

  /* Find the pitch and offset values for the overlay */
  overlay->pitches[0] = (Uint16) pitch;
  overlay->pixels[0]  = (Uint8*) data;

  switch (overlay->format)
    {
    case SDL_YV12_OVERLAY:
    case SDL_IYUV_OVERLAY:
      /* Add the two extra planes */
      overlay->pitches[1] = overlay->pitches[0] / 2;
      overlay->pitches[2] = overlay->pitches[0] / 2;
      overlay->pixels[1]  = overlay->pixels[0] + overlay->pitches[0] * overlay->h;
      overlay->pixels[2]  = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2;
      break;
    default:
      /* Only one plane, no worries */
      break;
    }

  return 0;
}

void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  IDirectFBSurface *surface = overlay->hwdata->surface;

  overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL;

  surface->Unlock (surface);
}

int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dst)
{
  DFBResult              ret;
  DFBDisplayLayerConfig  conf;
  IDirectFBDisplayLayer *primary = HIDDEN->layer;
  IDirectFBDisplayLayer *layer   = overlay->hwdata->layer;

  primary->GetConfiguration (primary, &conf);

  ret = layer->SetScreenLocation (layer,
                                  dst->x / (float) conf.width, dst->y / (float) conf.height,
                                  dst->w / (float) conf.width, dst->h / (float) conf.height );
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetScreenLocation", ret);
      return -1;
    }

  return 0;
}

void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  struct private_yuvhwdata *hwdata;

  hwdata = overlay->hwdata;
  if (hwdata)
    {
      if (hwdata->surface)
        hwdata->surface->Release (hwdata->surface);

      if (hwdata->layer)
        hwdata->layer->Release (hwdata->layer);

      free (hwdata);
    }
}