Mercurial > sdl-ios-xcode
view src/timer/win32/SDL_systimer.c @ 821:30168104389f
Date: Sat, 14 Feb 2004 14:52:40 +0200
From: "Mike Gorchak"
Subject: Batch of the QNX6 fixes for the SDL
1. Updated readme.QNX
2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
3. Fixed double-buffered fullscreen modes, now it works as needed.
4. Fixed Photon detection algorithm.
5. Fixed HWSURFACE update function.
6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
8. Added available video ram amount support.
8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
9. Added hardware filling support.
10. Added hardware blits support (simple and colorkeyed).
And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 14 Feb 2004 20:22:21 +0000 |
parents | b8d311d90021 |
children | bdcb8bb4c831 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <windows.h> #include <mmsystem.h> #include "SDL_timer.h" #include "SDL_timer_c.h" #include "SDL_error.h" #ifdef _WIN32_WCE #define USE_GETTICKCOUNT #define USE_SETTIMER #endif #define TIME_WRAP_VALUE (~(DWORD)0) /* The first (low-resolution) ticks value of the application */ static DWORD start; #ifndef USE_GETTICKCOUNT /* Store if a high-resolution performance counter exists on the system */ static BOOL hires_timer_available; /* The first high-resolution ticks value of the application */ static LARGE_INTEGER hires_start_ticks; /* The number of ticks per second of the high-resolution performance counter */ static LARGE_INTEGER hires_ticks_per_second; #endif void SDL_StartTicks(void) { /* Set first ticks value */ #ifdef USE_GETTICKCOUNT start = GetTickCount(); #else #if 0 /* Apparently there are problems with QPC on Win2K */ if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) { hires_timer_available = TRUE; QueryPerformanceCounter(&hires_start_ticks); } else #endif { hires_timer_available = FALSE; timeBeginPeriod(1); /* use 1 ms timer precision */ start = timeGetTime(); } #endif } Uint32 SDL_GetTicks(void) { DWORD now, ticks; #ifndef USE_GETTICKCOUNT LARGE_INTEGER hires_now; #endif #ifdef USE_GETTICKCOUNT now = GetTickCount(); #else if (hires_timer_available) { QueryPerformanceCounter(&hires_now); hires_now.QuadPart -= hires_start_ticks.QuadPart; hires_now.QuadPart *= 1000; hires_now.QuadPart /= hires_ticks_per_second.QuadPart; return (DWORD)hires_now.QuadPart; } else { now = timeGetTime(); } #endif if ( now < start ) { ticks = (TIME_WRAP_VALUE-start) + now; } else { ticks = (now - start); } return(ticks); } void SDL_Delay(Uint32 ms) { Sleep(ms); } #ifdef USE_SETTIMER static UINT WIN_timer; int SDL_SYS_TimerInit(void) { return(0); } void SDL_SYS_TimerQuit(void) { return; } /* Forward declaration because this is called by the timer callback */ int SDL_SYS_StartTimer(void); static VOID CALLBACK TimerCallbackProc(HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime) { Uint32 ms; ms = SDL_alarm_callback(SDL_alarm_interval); if ( ms != SDL_alarm_interval ) { KillTimer(NULL, idEvent); if ( ms ) { SDL_alarm_interval = ROUND_RESOLUTION(ms); SDL_SYS_StartTimer(); } else { SDL_alarm_interval = 0; } } } int SDL_SYS_StartTimer(void) { int retval; WIN_timer = SetTimer(NULL, 0, SDL_alarm_interval, TimerCallbackProc); if ( WIN_timer ) { retval = 0; } else { retval = -1; } return retval; } void SDL_SYS_StopTimer(void) { if ( WIN_timer ) { KillTimer(NULL, WIN_timer); WIN_timer = 0; } } #else /* !USE_SETTIMER */ /* Data to handle a single periodic alarm */ static UINT timerID = 0; static void CALLBACK HandleAlarm(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2) { SDL_ThreadedTimerCheck(); } int SDL_SYS_TimerInit(void) { MMRESULT result; /* Set timer resolution */ result = timeBeginPeriod(TIMER_RESOLUTION); if ( result != TIMERR_NOERROR ) { SDL_SetError("Warning: Can't set %d ms timer resolution", TIMER_RESOLUTION); } /* Allow 10 ms of drift so we don't chew on CPU */ timerID = timeSetEvent(TIMER_RESOLUTION,1,HandleAlarm,0,TIME_PERIODIC); if ( ! timerID ) { SDL_SetError("timeSetEvent() failed"); return(-1); } return(SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { if ( timerID ) { timeKillEvent(timerID); } timeEndPeriod(TIMER_RESOLUTION); } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: Win32 uses threaded timer"); return(-1); } void SDL_SYS_StopTimer(void) { return; } #endif /* USE_SETTIMER */