Mercurial > sdl-ios-xcode
view src/thread/linux/SDL_sysmutex.c @ 821:30168104389f
Date: Sat, 14 Feb 2004 14:52:40 +0200
From: "Mike Gorchak"
Subject: Batch of the QNX6 fixes for the SDL
1. Updated readme.QNX
2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
3. Fixed double-buffered fullscreen modes, now it works as needed.
4. Fixed Photon detection algorithm.
5. Fixed HWSURFACE update function.
6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
8. Added available video ram amount support.
8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
9. Added hardware filling support.
10. Added hardware blits support (simple and colorkeyed).
And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 14 Feb 2004 20:22:21 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifdef linux /* Look to see if glibc is available, and if so, what version */ #include <features.h> #if (__GLIBC__ == 2) && (__GLIBC_MINOR__ == 0) #warning Working around a bug in glibc 2.0 pthreads #undef SDL_USE_PTHREADS /* The bug is actually a problem where threads are suspended, but don't wake up when the thread manager sends them a signal. This is a problem with thread creation too, but it happens less often. :-/ We avoid this by using System V IPC for mutexes. */ #endif /* glibc 2.0 */ #endif /* linux */ #ifdef SDL_USE_PTHREADS #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include "SDL_error.h" #include "SDL_thread.h" struct SDL_mutex { pthread_mutex_t id; #ifdef PTHREAD_NO_RECURSIVE_MUTEX int recursive; pthread_t owner; #endif }; SDL_mutex *SDL_CreateMutex (void) { SDL_mutex *mutex; pthread_mutexattr_t attr; /* Allocate the structure */ mutex = (SDL_mutex *)calloc(1, sizeof(*mutex)); if ( mutex ) { pthread_mutexattr_init(&attr); #ifdef PTHREAD_NO_RECURSIVE_MUTEX /* No extra attributes necessary */ #else #ifdef linux pthread_mutexattr_setkind_np(&attr, PTHREAD_MUTEX_RECURSIVE_NP); #else pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); #endif #endif /* PTHREAD_NO_RECURSIVE_MUTEX */ if ( pthread_mutex_init(&mutex->id, &attr) != 0 ) { SDL_SetError("pthread_mutex_init() failed"); free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return(mutex); } void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { pthread_mutex_destroy(&mutex->id); free(mutex); } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex *mutex) { int retval; #ifdef PTHREAD_NO_RECURSIVE_MUTEX pthread_t this_thread; #endif if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } retval = 0; #ifdef PTHREAD_NO_RECURSIVE_MUTEX this_thread = pthread_self(); if ( mutex->owner == this_thread ) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ if ( pthread_mutex_lock(&mutex->id) == 0 ) { mutex->owner = this_thread; mutex->recursive = 0; } else { SDL_SetError("pthread_mutex_lock() failed"); retval = -1; } } #else if ( pthread_mutex_lock(&mutex->id) < 0 ) { SDL_SetError("pthread_mutex_lock() failed"); retval = -1; } #endif return retval; } int SDL_mutexV(SDL_mutex *mutex) { int retval; if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } retval = 0; #ifdef PTHREAD_NO_RECURSIVE_MUTEX /* We can only unlock the mutex if we own it */ if ( pthread_self() == mutex->owner ) { if ( mutex->recursive ) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; pthread_mutex_unlock(&mutex->id); } } else { SDL_SetError("mutex not owned by this thread"); retval = -1; } #else if ( pthread_mutex_unlock(&mutex->id) < 0 ) { SDL_SetError("pthread_mutex_unlock() failed"); retval = -1; } #endif /* PTHREAD_NO_RECURSIVE_MUTEX */ return retval; } #else /* Use semaphore implementation */ #include "generic/SDL_sysmutex.c" #endif /* SDL_USE_PTHREADS */