view src/joystick/macos/SDL_sysjoystick.c @ 821:30168104389f

Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 14 Feb 2004 20:22:21 +0000
parents b8d311d90021
children 609c060fd2a2
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/*  SDL stuff  --  "SDL_sysjoystick.c"
    MacOS joystick functions by Frederick Reitberger

    The code that follows is meant for SDL.  Use at your own risk.
*/

#include <string.h>

#include <InputSprocket.h>

#include "SDL_error.h"
#include "SDL_joystick.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"


/*  The max number of joysticks we will detect  */
#define     MAX_JOYSTICKS       16 
/*  Limit ourselves to 32 elements per device  */
#define     kMaxReferences      32 

#define		ISpSymmetricAxisToFloat(axis)	((((float) axis) - kISpAxisMiddle) / (kISpAxisMaximum-kISpAxisMiddle))
#define		ISpAsymmetricAxisToFloat(axis)	(((float) axis) / (kISpAxisMaximum))


static  ISpDeviceReference  SYS_Joysticks[MAX_JOYSTICKS];
static  ISpElementListReference SYS_Elements[MAX_JOYSTICKS];
static  ISpDeviceDefinition     SYS_DevDef[MAX_JOYSTICKS];

struct joystick_hwdata 
{
    char name[64];
/*    Uint8   id;*/
    ISpElementReference refs[kMaxReferences];
    /*  gonna need some sort of mapping info  */
}; 


/* Function to scan the system for joysticks.
 * Joystick 0 should be the system default joystick.
 * This function should return the number of available joysticks, or -1
 * on an unrecoverable fatal error.
 */
int SDL_SYS_JoystickInit(void)
{
    static ISpDeviceClass classes[4] = {
        kISpDeviceClass_Joystick,
        kISpDeviceClass_Gamepad,
        kISpDeviceClass_Wheel,
        0
    };
    OSErr   err;
    int     i;
    UInt32  count, numJoysticks;

    if ( (Ptr)0 == (Ptr)ISpStartup ) {
        SDL_SetError("InputSprocket not installed");
        return -1;  //  InputSprocket not installed
    }

    if( (Ptr)0 == (Ptr)ISpGetVersion ) {
        SDL_SetError("InputSprocket not version 1.1 or newer");
        return -1;  //  old version of ISp (not at least 1.1)
    }

    ISpStartup();

    /* Get all the joysticks */
    numJoysticks = 0;
    for ( i=0; classes[i]; ++i ) {
        count = 0;
        err = ISpDevices_ExtractByClass(
            classes[i],
            MAX_JOYSTICKS-numJoysticks,
            &count,
            &SYS_Joysticks[numJoysticks]);
        numJoysticks += count;
    }

    for(i = 0; i < numJoysticks; i++)
    {
        ISpDevice_GetDefinition(
            SYS_Joysticks[i], sizeof(ISpDeviceDefinition),
            &SYS_DevDef[i]);
        
        err = ISpElementList_New(
            0, NULL,
            &SYS_Elements[i], 0);
        
        if (err) {
            SDL_OutOfMemory();
            return -1;
        }

        ISpDevice_GetElementList(
            SYS_Joysticks[i],
            &SYS_Elements[i]);
    }

    ISpDevices_Deactivate(numJoysticks, SYS_Joysticks);

    return numJoysticks;
}

/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickName(int index)
{
    static char name[64];
    int len;

    /*  convert pascal string to c-string  */
    len = SYS_DevDef[index].deviceName[0];
    if ( len >= sizeof(name) ) {
        len = (sizeof(name) - 1);
    }
    memcpy(name, &SYS_DevDef[index].deviceName[1], len);
    name[len] = '\0';

    return name;
}

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
{
    int     index;
    UInt32  count, gotCount, count2;
    long    numAxis, numButtons, numHats, numBalls;

    count = kMaxReferences;
    count2 = 0;
    numAxis = numButtons = numHats = numBalls = 0;

    index = joystick->index;

    /* allocate memory for system specific hardware data */
    joystick->hwdata = (struct joystick_hwdata *) malloc(sizeof(*joystick->hwdata));
    if (joystick->hwdata == NULL)
    {
		SDL_OutOfMemory();
		return(-1);
    }
    memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
    strcpy(joystick->hwdata->name, SDL_SYS_JoystickName(index));
    joystick->name = joystick->hwdata->name;

    ISpElementList_ExtractByKind(
        SYS_Elements[index],
        kISpElementKind_Axis,
        count,
        &gotCount,
        joystick->hwdata->refs);

    numAxis = gotCount;
    count -= gotCount;
    count2 += gotCount;

    ISpElementList_ExtractByKind(
        SYS_Elements[index],
        kISpElementKind_DPad,
        count,
        &gotCount,
        &(joystick->hwdata->refs[count2]));

    numHats = gotCount;
    count -= gotCount;
    count2 += gotCount;

    ISpElementList_ExtractByKind(
        SYS_Elements[index],
        kISpElementKind_Button,
        count,
        &gotCount,
        &(joystick->hwdata->refs[count2]));

    numButtons = gotCount;
    count -= gotCount;
    count2 += gotCount;

    joystick->naxes = numAxis;
    joystick->nhats = numHats;
    joystick->nballs = numBalls;
    joystick->nbuttons = numButtons;

    ISpDevices_Activate(
        1,
        &SYS_Joysticks[index]);

    return 0;
}

/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
    int     i, j;
    ISpAxisData     a;
    ISpDPadData     b;
    //ISpDeltaData    c;
    ISpButtonData   d;

    for(i = 0, j = 0; i < joystick->naxes; i++, j++)
    {
        Sint16 value;

        ISpElement_GetSimpleState(
            joystick->hwdata->refs[j],
            &a);
        value = (ISpSymmetricAxisToFloat(a)* 32767.0);
        if ( value != joystick->axes[i] ) {
            SDL_PrivateJoystickAxis(joystick, i, value);
        }
    }

    for(i = 0; i < joystick->nhats; i++, j++)
    {
        Uint8 pos;

        ISpElement_GetSimpleState(
            joystick->hwdata->refs[j],
            &b);
        switch(b) {
            case kISpPadIdle:
                pos = SDL_HAT_CENTERED;
                break;
            case kISpPadLeft:
                pos = SDL_HAT_LEFT;
                break;
            case kISpPadUpLeft:
                pos = SDL_HAT_LEFTUP;
                break;
            case kISpPadUp:
                pos = SDL_HAT_UP;
                break;
            case kISpPadUpRight:
                pos = SDL_HAT_RIGHTUP;
                break;
            case kISpPadRight:
                pos = SDL_HAT_RIGHT;
                break;
            case kISpPadDownRight:
                pos = SDL_HAT_RIGHTDOWN;
                break;
            case kISpPadDown:
                pos = SDL_HAT_DOWN;
                break;
            case kISpPadDownLeft:
                pos = SDL_HAT_LEFTDOWN;
                break;
        }
        if ( pos != joystick->hats[i] ) {
            SDL_PrivateJoystickHat(joystick, i, pos);
        }
    }

    for(i = 0; i < joystick->nballs; i++, j++)
    {
        /*  ignore balls right now  */
    }

    for(i = 0; i < joystick->nbuttons; i++, j++)
    {
        ISpElement_GetSimpleState(
            joystick->hwdata->refs[j],
            &d);
        if ( d != joystick->buttons[i] ) {
            SDL_PrivateJoystickButton(joystick, i, d);
        }
    }
}

/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
    int index;

    index = joystick->index;

    ISpDevices_Deactivate(
        1,
        &SYS_Joysticks[index]);
}

/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void)
{
    ISpShutdown();
}