Mercurial > sdl-ios-xcode
view src/audio/arts/SDL_artsaudio.c @ 821:30168104389f
Date: Sat, 14 Feb 2004 14:52:40 +0200
From: "Mike Gorchak"
Subject: Batch of the QNX6 fixes for the SDL
1. Updated readme.QNX
2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
3. Fixed double-buffered fullscreen modes, now it works as needed.
4. Fixed Photon detection algorithm.
5. Fixed HWSURFACE update function.
6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
8. Added available video ram amount support.
8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
9. Added hardware filling support.
10. Added hardware blits support (simple and colorkeyed).
And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 14 Feb 2004 20:22:21 +0000 |
parents | b8d311d90021 |
children | 0c892e99b65b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer */ #include <sys/types.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <signal.h> #include <unistd.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_artsaudio.h" #ifdef ARTSC_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by artsc audio */ #define ARTSC_DRIVER_NAME "artsc" /* Audio driver functions */ static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec); static void ARTSC_WaitAudio(_THIS); static void ARTSC_PlayAudio(_THIS); static Uint8 *ARTSC_GetAudioBuf(_THIS); static void ARTSC_CloseAudio(_THIS); #ifdef ARTSC_DYNAMIC static const char *arts_library = ARTSC_DYNAMIC; static void *arts_handle = NULL; static int arts_loaded = 0; static int (*SDL_NAME(arts_init))(void); static void (*SDL_NAME(arts_free))(void); static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name); static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value); static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param); static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count); static void (*SDL_NAME(arts_close_stream))(arts_stream_t s); static struct { const char *name; void **func; } arts_functions[] = { { "arts_init", (void **)&SDL_NAME(arts_init) }, { "arts_free", (void **)&SDL_NAME(arts_free) }, { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) }, { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) }, { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) }, { "arts_write", (void **)&SDL_NAME(arts_write) }, { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) }, }; static void UnloadARTSLibrary() { if ( arts_loaded ) { SDL_UnloadObject(arts_handle); arts_handle = NULL; arts_loaded = 0; } } static int LoadARTSLibrary(void) { int i, retval = -1; arts_handle = SDL_LoadObject(arts_library); if ( arts_handle ) { arts_loaded = 1; retval = 0; for ( i=0; i<SDL_TABLESIZE(arts_functions); ++i ) { *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); if ( ! arts_functions[i].func ) { retval = -1; UnloadARTSLibrary(); break; } } } return retval; } #else static void UnloadARTSLibrary() { return; } static int LoadARTSLibrary(void) { return 0; } #endif /* ARTSC_DYNAMIC */ /* Audio driver bootstrap functions */ static int Audio_Available(void) { int available = 0; if ( LoadARTSLibrary() < 0 ) { return available; } if ( SDL_NAME(arts_init)() == 0 ) { available = 1; SDL_NAME(arts_free)(); } UnloadARTSLibrary(); return available; } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); UnloadARTSLibrary(); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ LoadARTSLibrary(); this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); stream = 0; /* Set the function pointers */ this->OpenAudio = ARTSC_OpenAudio; this->WaitAudio = ARTSC_WaitAudio; this->PlayAudio = ARTSC_PlayAudio; this->GetAudioBuf = ARTSC_GetAudioBuf; this->CloseAudio = ARTSC_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap ARTSC_bootstrap = { ARTSC_DRIVER_NAME, "Analog Realtime Synthesizer", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void ARTSC_WaitAudio(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if ( kill(parent, 0) < 0 ) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } static void ARTSC_PlayAudio(_THIS) { int written; /* Write the audio data */ written = SDL_NAME(arts_write)(stream, mixbuf, mixlen); /* If timer synchronization is enabled, set the next write frame */ if ( frame_ticks ) { next_frame += frame_ticks; } /* If we couldn't write, assume fatal error for now */ if ( written < 0 ) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 *ARTSC_GetAudioBuf(_THIS) { return(mixbuf); } static void ARTSC_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( stream ) { SDL_NAME(arts_close_stream)(stream); stream = 0; } SDL_NAME(arts_free)(); } static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec) { int bits, frag_spec; Uint16 test_format, format; /* Reset the timer synchronization flag */ frame_ticks = 0.0; mixbuf = NULL; /* Try for a closest match on audio format */ format = 0; bits = 0; for ( test_format = SDL_FirstAudioFormat(spec->format); ! format && test_format; ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch ( test_format ) { case AUDIO_U8: bits = 8; format = 1; break; case AUDIO_S16LSB: bits = 16; format = 1; break; default: format = 0; break; } if ( ! format ) { test_format = SDL_NextAudioFormat(); } } if ( format == 0 ) { SDL_SetError("Couldn't find any hardware audio formats"); return(-1); } spec->format = test_format; if ( SDL_NAME(arts_init)() != 0 ) { SDL_SetError("Unable to initialize ARTS"); return(-1); } stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL"); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Determine the power of two of the fragment size */ for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); if ( (0x01<<frag_spec) != spec->size ) { SDL_SetError("Fragment size must be a power of two"); return(-1); } frag_spec |= 0x00020000; /* two fragments, for low latency */ #ifdef ARTS_P_PACKET_SETTINGS SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec); #else SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); #endif spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE); /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); if ( mixbuf == NULL ) { return(-1); } memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); }