view docs/html/sdlsyswmevent.html @ 821:30168104389f

Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 14 Feb 2004 20:22:21 +0000
parents 355632dca928
children
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>SDL_SysWMEvent</H1
><DIV
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><H2
>Name</H2
>SDL_SysWMEvent&nbsp;--&nbsp;Platform-dependent window manager event.</DIV
><DIV
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><H2
>Description</H2
><P
>The system window manager event contains a pointer to system-specific 
information about unknown window manager events.  If you enable this event
using 
<A
HREF="sdleventstate.html"
><TT
CLASS="FUNCTION"
>SDL_EventState()</TT
></A
>, 
it will be generated whenever unhandled events are received from the window 
manager.  This can be used, for example, to implement cut-and-paste in your 
application.

<PRE
CLASS="PROGRAMLISTING"
>typedef struct {
         Uint8 type;   /* Always SDL_SYSWMEVENT */
         SDL_SysWMmsg *msg;
 } SDL_SysWMEvent;</PRE
>

If you want to obtain system-specific information about the window manager,
you can fill the version member of a <SPAN
CLASS="STRUCTNAME"
>SDL_SysWMinfo</SPAN
> 
structure (details can be found in <TT
CLASS="FILENAME"
>SDL_syswm.h</TT
>, which must be included) using the <TT
CLASS="FUNCTION"
>SDL_VERSION()</TT
> macro found in 
<TT
CLASS="FILENAME"
>SDL_version.h</TT
>, and pass it to the 
function:
<DIV
CLASS="FUNCSYNOPSIS"
><A
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></A
><P
></P
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GetWMInfo</B
></CODE
>(SDL_SysWMinfo *info);</CODE
></P
><P
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>See Also</H2
><P
><A
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><TT
CLASS="FUNCTION"
>SDL_EventState</TT
></A
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