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view docs/html/sdljoystickgetaxis.html @ 821:30168104389f
Date: Sat, 14 Feb 2004 14:52:40 +0200
From: "Mike Gorchak"
Subject: Batch of the QNX6 fixes for the SDL
1. Updated readme.QNX
2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
3. Fixed double-buffered fullscreen modes, now it works as needed.
4. Fixed Photon detection algorithm.
5. Fixed HWSURFACE update function.
6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
8. Added available video ram amount support.
8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
9. Added hardware filling support.
10. Added hardware blits support (simple and colorkeyed).
And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 14 Feb 2004 20:22:21 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_JoystickGetAxis</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickUpdate" HREF="sdljoystickupdate.html"><LINK REL="NEXT" TITLE="SDL_JoystickGetHat" HREF="sdljoystickgethat.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickupdate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickgethat.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKGETAXIS" ></A >SDL_JoystickGetAxis</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6320" ></A ><H2 >Name</H2 >SDL_JoystickGetAxis -- Get the current state of an axis</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6323" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6324" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Sint16 <B CLASS="FSFUNC" >SDL_JoystickGetAxis</B ></CODE >(SDL_Joystick *joystick, int axis);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6330" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_JoystickGetAxis</TT > returns the current state of the given <TT CLASS="PARAMETER" ><I >axis</I ></TT > on the given <TT CLASS="PARAMETER" ><I >joystick</I ></TT >.</P ><P >On most modern joysticks the X axis is usually represented by <TT CLASS="PARAMETER" ><I >axis</I ></TT > 0 and the Y axis by <TT CLASS="PARAMETER" ><I >axis</I ></TT > 1. The value returned by <TT CLASS="FUNCTION" >SDL_JoystickGetAxis</TT > is a signed integer (-32768 to 32768) representing the current position of the <TT CLASS="PARAMETER" ><I >axis</I ></TT >, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6341" ></A ><H2 >Return Value</H2 ><P >Returns a 16-bit signed integer representing the current position of the <TT CLASS="PARAMETER" ><I >axis</I ></TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6345" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >Sint16 x_move, y_move; SDL_Joystick *joy1; . . x_move=SDL_JoystickGetAxis(joy1, 0); y_move=SDL_JoystickGetAxis(joy1, 1);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6349" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoysticknumaxes.html" ><TT CLASS="FUNCTION" >SDL_JoystickNumAxes</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickupdate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickgethat.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickUpdate</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickGetHat</TD ></TR ></TABLE ></DIV ></BODY ></HTML >