Mercurial > sdl-ios-xcode
view docs/man3/SDL_SetClipRect.3 @ 4171:3012f1c37361 SDL-1.2
Fixed bug #619
Description From Tim Angus 2008-08-31 03:38:36 (-) [reply]
When pressing "system keys" e.g. ALT+F4 etc., the default for the windib driver
is to ignore them completely, whereas with the directx driver they're handled
(badly as it turns out).
As the windib driver is the default, I assume its behaviour is considered
correct, so the following patch makes the directx driver the same in this
regard.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:44:48 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_SetClipRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetClipRect \- Sets the clipping rectangle for a surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_SetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR); .SH "DESCRIPTION" .PP Sets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle will be drawn into\&. .PP The rectangle pointed to by \fBrect\fR will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall outside the edges of the surface\&. .PP If \fBrect\fR is \fBNULL\fP the clipping rectangle will be set to the full size of the surface\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01