Mercurial > sdl-ios-xcode
view README.DC @ 2197:2ff40f30af31
Merged r3261:3262 from branches/SDL-1.2: MMX/YUV with __OPTIMIZE__.
"Mac OS X/x86 won't build the MMX/YUV inline assembly without optimizations
enabled (not enough registers), so for now, we only build it if we see
the __OPTIMIZE__ #define, which GCC provides when you build at -O1 or higher."
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 14 Jul 2007 07:28:45 +0000 |
parents | c17d82103614 |
children |
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SDL for Dreamcast (beta2) BERO berobero@users.sourceforge.net http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - source environ.sh (from the KOS distribution) - make -f Makefile.dc compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL