Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitevents.m @ 5148:2f44e6969a59
Split the rendering API out into a separate header file.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 15:02:21 -0800 |
parents | 7b7da52e8775 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../../events/SDL_events_c.h" #include "SDL_uikitvideo.h" #include "SDL_uikitevents.h" #import <Foundation/Foundation.h> #include "jumphack.h" void UIKit_PumpEvents(_THIS) { /* When the user presses the 'home' button on the iPod the application exits -- immediatly. Unlike in Mac OS X, it appears there is no way to cancel the termination. This doesn't give the SDL user's application time to respond to an SDL_Quit event. So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate), when the delegate receives the ApplicationWillTerminate message, we execute a longjmp statement to get back here, preventing an immediate exit. */ if (setjmp(*jump_env()) == 0) { /* if we're setting the jump, rather than jumping back */ SInt32 result; do { result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE); } while(result == kCFRunLoopRunHandledSource); } } /* vi: set ts=4 sw=4 expandtab: */